Animation
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-) Go to "Source", and open the "Animation.sln" file.
-) Build the solution (should build without problems in VS 2008)
-) Set the root-directory as your working directory (there must a folder named "Data", containing the necessary mesh and skeleton data, as well as shaders)
-) Upon starting the program, you should see several non-animated ninjas

Task: implement skinning in the vertex shader
-) The shader responsible for skinning can be found in "Data/shader_uniform.vert"
-) Implement the TODO described in the shader
-) After successfully implementing the TODO, the ninjas should now be animated