Window
{
	Title = SSAO
	Position = 165 143
	Size = 800 600
	Full Screen = false
}

Graphics
{
	Anisotropic Filter = 1
	Background Color = 1.000 1.000 1.000 1.000
	Fog Range = 100.000000 100.000000

	Technique = Deferred
	{
		Fog = false
		Depth Write = true
		Depth Test = true
		Color Write = true
		Alpha Test = true
		Wireframe = false
		Lighting = None
		Blending = None
		Culling = Back
		Sorting = None
	}

	Technique = Post Process
	{
		Fog = false
		Depth Write = false
		Depth Test = false
		Color Write = true
		Alpha Test = false
		Wireframe = false
		Lighting = None
		Blending = None
		Culling = Back
		Sorting = None
	}

	Material = White
	{
		Diffuse = 1.000 1.000 1.000 1.000
		Specular = 0.000 0.000 0.000 0.990
		Glow = 0.000000
		ADT = 0.003922
		Technique = Opaque Depth
		Technique = Opaque

		Technique = Deferred
		{
			Shader = Deferred/encodeNone
		}
	}
}

Execute = Default UI Skin.txt

UI
{
	Default Skin = Default
	Default Font = Arial 15
	Tooltip Delay = 1.000

	Layout
	{
		Frame = Debug Frame
		{
			Left   = 0.000    5
			Right  = 1.000    0
			Top    = 0.000    5
			Bottom = 1.000    0
			Alpha  = 1.000 // 1.000
			Receives Events = false
			Layer = 0

			Label = Triangles
			{
				Left   = 0.000    5 // 5
				Right  = 1.000  200 // 200
				Top    = 0.000    5 // 5
				Bottom = 0.000   15 // 20
				Alpha  = 1.000 // 1.000
				Color = 1.000 1.000 1.000
				Font = Arial
				Text = TRI: 4744
				Shadow = true
				Alignment = Left
				Receives Events = true
				Layer = 0
			}

			Label = FPS
			{
				Left   = 0.000    5 // 5
				Right  = 1.000  200 // 200
				Top    = 0.000   25 // 25
				Bottom = 0.000   40 // 40
				Alpha  = 1.000 // 1.000
				Color = 1.000 1.000 1.000
				Font = Arial
				Text = FPS: 512
				Shadow = true
				Alignment = Left
				Receives Events = true
				Layer = 0
			}

			Label = Info
			{
				Left   = 0.000    0
				Right  = 1.000    0
				Top    = 1.000  -20
				Bottom = 1.000   -5
				Alpha  = 1.000
				Color = 1.000 1.000 1.000
				Font = Arial
				Shadow = true
				Alignment = Center
				Receives Events = true
				Layer = 0
			}
		}
	}
}

Scene
{
	Camera = Default Camera
	{
		Position = -11.836568 -6.808934 12.422911
		Scale = 1.000000
		Rotation = -0.269813 0.154696 -0.472730 0.824498
		FOV = 10.000000 90.000000 180.000000
		Dolly = 0.000000 20.999950 50.000000
		Range = 0.100000 100.000000
		Friction = 0.970000 0.970000 0.990000 0.990000
	}

	Directional Light = First Light
	{
		Position = 0.000000 0.000000 0.000000
		Scale = 1.000000
		Rotation = -0.388141 0.160773 -0.347273 0.838391
		Ambient = 0.5 0.5 0.5 1.0
		Diffuse = 0.5 0.5 0.5 1.0
		Specular = 1.000 1.000 1.000 1.000
		Brightness = 1.000000
	}

	Model = Test Scene
	{
		Position = 0.000000 0.000000 2.500000
		Scale = 1.000000
		Rotation = 0.000000 0.000000 0.000000 1.000000
		Source = Models/test scene.txt
	}
}
