Research question: The main research question addressed by the SFB Advanced Computational Design is how to advance design tools and processes through multi- and interdisciplinary basic research in the areas of digital architecture, integrated building design, computer graphics and virtual reality, discrete and applied geometry, and computational mechanics. 

Wider research context: Architecture, Engineering and Construction (AEC) shapes our built environment, exerting substantial environmental, cultural and economic influence on society. However, it is among the least digitized industries, still caught in silo-thinking and sequential planning processes. The Information and Communication Technology field, on the other hand, is highly innovative, creating digital design tools that are well-founded in basic research, but often lack relevant domain knowledge, thus hardly meeting designers’ needs.

Innovation: We will connect architecture, computer science, mathematics and engineering in order to develop advanced computational design tools able to incorporate implicit and explicit design knowledge. This unique combination of scientific disciplines and collaborative research with strong theoretical foundations aims to bring radical innovation in computational design by allowing immediate feedback already in early design phases and by expanding solution spaces by computing design variants that cannot be found by current methods.

Approach: The proposed research is structured in three areas: Design Methodology (A1), Visual and Haptic Design Interaction (A2) and Form Finding (A3). A1 uses ontologies to describe AEC design semantics, coupled to a novel digital mixed-reality sketchbook, and an innovative implicit modeling approach based on retrieving and enhancing 2D images and 3D point clouds through transfer learning. A1 also acts as a platform for integrating and evaluating the computational tools and methods developed in A2 and A3. These areas will investigate research questions in computational design involving algorithmic solutions. A2 investigates real-time global-illumination and optimization algorithms for lighting design, as well as a new method for large-scale haptic interactions in virtual reality based on a mobile robotic platform. In A3, form finding will be explored regarding geometric, mechanical and material constraints, in particular: paneling of complex shapes by patches of certain surface classes while optimizing the number of molds; algorithms for finding new transformable quad-surfaces; mechanical models for an efficient simulation of bio-composite material systems. Furthermore, new ways of form-finding will be explored experimentally, which will allow for validating the developed algorithmic approaches and reconsidering model assumptions and constraints.

Added value: The fundamental computational tools and methods to be developed will be applicable in AEC and other fields of the creative industries.

Funding

  • FWF - Österr. Wissenschaftsfonds

Project Partner

Team

News

Publications

14 Publications found:
Image Bib Reference Publication Type
2023
Matthias Zezulka
Bidirectional MATLAB/C++ Interface for Lighting Design Optimization
Bachelor Thesis
David Köppl
Gradient-based Light Optimization with Variable Light Count: Dynamic Generation and Merging of Light Sources
[BSc Thesis]
Bachelor Thesis
Christian Freude, David Hahn, Florian Rist, Lukas LippORCID iD, Michael WimmerORCID iD
Precomputed radiative heat transport for efficient thermal simulation
Computer Graphics Forum, 42(7):e14957, November 2023. [paper]
Journal Paper with Conference Talk
Michael WimmerORCID iD
Advanced Computational Design, 7. October 2023, Stuttgart
Invited Talk
Julia Reisinger, Shervin RasoulzadehORCID iD, Bálint Istvan Kovács, Peter Ferschin, Khrystyna VasylevskaORCID iD, Michael HenselORCID iD, Iva KovacicORCID iD, Michael WimmerORCID iD
Integrating AEC Domain-Specific Multidisciplinary Knowledge for Informed and Interactive Feedback in Early Design Stages
In Advances in Information Technology in Civil and Building Engineering: Proceedings of ICCCBE 2022 - Volume 2, pages 153-170. October 2023.
Conference Paper
Matthias Preymann
Scripting Automation for Tamashii
[BSc thesis]
Bachelor Thesis
Mathias Schwengerer
Inverse Method for Baked Lighting
[Thesis]
Bachelor Thesis
Bálint Istvan Kovács, Ingrid Erb, Kiumars Sharifmoghaddam, Lukas LippORCID iD, Michael WimmerORCID iD, Peter Ferschin
The theatre metaphor for spatial computing in architectural design
In Proceedings of the Creative Construction Conference 2023, pages 674-683. June 2023.
[paper]
Conference Paper
Johannes UnterguggenbergerORCID iD, Bernhard KerblORCID iD, Michael WimmerORCID iD
Vulkan all the way: Transitioning to a modern low-level graphics API in academia
Computers and Graphics, 111:155-165, April 2023. [paper] [Vulkan Launchpad] [Auto-Vk] [Auto-Vk-Toolkit]
Journal Paper (without talk)
Christian Freude, Hiroyuki Sakai, Karoly Zsolnai-FehérORCID iD, Michael WimmerORCID iD
Sampling-Distribution-Based Evaluation for Monte Carlo Rendering
In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, pages 119-130. 2023.
[image] [paper]
Conference Paper
2022
Shervin RasoulzadehORCID iD, Michael WimmerORCID iD, Iva KovacicORCID iD
Strokes2Surface: Recovering Curve Networks from 4D Architectural Design Sketches for Shape Inference, 12. October 2022,
Invited Talk
Michael Landauer
Kido: a hardware-accelerated lighting planning software
[thesis]
Bachelor Thesis
Michael WimmerORCID iD, Iva KovacicORCID iD, Peter Ferschin, Florian Rist, Michael HenselORCID iD, Kristina Schinegger, Stefan Rutzinger, Hannes KaufmannORCID iD, Martin KilianORCID iD, Christian Müller, Ivan IzmestievORCID iD, Georg Nawratil, Josef Füssl, Milena StavricORCID iD, David Hahn, Georg Suter
Advanced Computational Design – digitale Methoden für die frühe Entwurfsphase
Bautechnik, 99(10):720-730, August 2022.
Journal Paper (without talk)
2021
Soroosh MortezapoorORCID iD, Khrystyna VasylevskaORCID iD
Safety and Security Challenges for Collaborative Robotics in VR
In Proceedings of the 1st International Workshop on Security for XR and XR for Security (VR4Sec) at Symposium On Usable Privacy and Security (SOUPS) 2021, pages 1-4. August 2021.
Conference Paper
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