Information
- Publication Type: Student Project
- Workgroup(s)/Project(s):
- Date: 2007
- First Supervisor: Ralf Habel
- Keywords: HDR, Realtime Rendering
Abstract
High dynamic range rendering in realtime graphics has increased the visual quality of realtime scenes essentially.
There are several techniques of HDR-Rendering. This work summarizes the theoretical background and results
of previous works. A ready-to-use HDR rendering library has been developed that integrates seamlessly into the
open source graphics engine Ogre3D. Further a comparison that show the advantages and disadvantages
of different techniques in a realtime rendered scene has been made.
Additional Files and Images
Additional images and videos
Additional files
RealtimeHDR :
Realtime HDR Rendering( <a href = "http://www.ogre3d.org/wiki/index.php/HDRlib"> Ogre Wiki</a>
Weblinks
No further information available.
BibTeX
@studentproject{Luksch_2007_RHR,
title = "Realtime HDR Rendering",
author = "Christian Luksch",
year = "2007",
abstract = "High dynamic range rendering in realtime graphics has
increased the visual quality of realtime scenes essentially.
There are several techniques of HDR-Rendering. This work
summarizes the theoretical background and results of
previous works. A ready-to-use HDR rendering library has
been developed that integrates seamlessly into the open
source graphics engine Ogre3D. Further a comparison that
show the advantages and disadvantages of different
techniques in a realtime rendered scene has been made.",
keywords = "HDR, Realtime Rendering",
URL = "https://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/",
}