Publications
Publication list of Daniel Scherzer:27 Publications found:
Image | Bib Reference | Publication Type |
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2020 | ||
Dennis Reimer, Eike Langbehn, Hannes Kaufmann, Daniel Scherzer The Influence of Full-Body Representation on Translation and CurvatureGain In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstractsand Workshops (VRW), pages 154-159. March 2020. |
Conference Paper | |
2014 | ||
Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael Wimmer A Comparative Perceptual Study of Soft Shadow Algorithms ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014. |
Journal Paper (without talk) | |
2013 | ||
Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer Fast Percentage Closer Soft Shadows using Temporal Coherence In Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2013, pages 79-86. March 2013. [draft] |
Conference Paper | |
2012 | ||
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann Temporal Coherence Methods in Real-Time Rendering Computer Graphics Forum, 31(8):2378-2408, December 2012. |
Journal Paper (without talk) | |
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer Fast Accurate Soft Shadows with Adaptive Light Source Sampling In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012. [draft] [slides] |
Conference Paper | |
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [draft] |
Journal Paper with Conference Talk | |
Oliver Mattausch, Jirí Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book | |
2011 | ||
Markus Lipp, Daniel Scherzer, Peter Wonka, Michael Wimmer Interactive Modeling of City Layouts using Layers of Procedural Content Computer Graphics Forum (Proceedings EG 2011), 30(2):345-354, April 2011. [draft] |
Journal Paper with Conference Talk | |
Daniel Scherzer, Michael Wimmer, Werner Purgathofer A Survey of Real-Time Hard Shadow Mapping Methods Computer Graphics Forum, 30(1):169-186, February 2011. [pdf] |
Journal Paper (without talk) | |
Oliver Mattausch, Daniel Scherzer, Michael Wimmer Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book | |
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch Fast Soft Shadows with Temporal Coherence In GPU Pro 2, pages 243-255, February 2011 |
Article in a Book | |
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [pdf] |
Other Reviewed Publication | |
2010 | ||
Oliver Mattausch, Daniel Scherzer, Michael Wimmer High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) | |
Daniel Scherzer An Overview of Temporal Coherence Methods in Real-Time Rendering In 14th International Conference on System Theory and Control 2010, pages 497-502. October 2010. [pdf] |
Conference Paper | |
Florian Bagar, Daniel Scherzer, Michael Wimmer A Layered Particle-Based Fluid Model for Real-Time Rendering of Water Computer Graphics Forum (Proceedings EGSR 2010), 29(4):1383-1389, June 2010. [draft] |
Journal Paper with Conference Talk | |
Daniel Scherzer Temporal Coherence in Real-Time Rendering. Verlag Dr. Müller, 2010. [cover] [softShadowSampling] |
Published Book | |
Daniel Scherzer, Lei Yang, Oliver Mattausch Exploiting Temporal Coherence in Real-Time Rendering In SIGGRAPH Asia 2010 Courses. 2010. [image] [paper] |
Other Reviewed Publication | |
Daniel Scherzer, Michael Wimmer, Werner Purgathofer A Survey of Real-Time Hard Shadow Mapping Methods In EUROGRAPHICS 2010 State of the Art Reports. 2010. [pdf] |
Other Reviewed Publication | |
2009 | ||
Michael Schwarz, Elmar Eisemann, Ulf Assarsson, Daniel Scherzer Casting Shadows in Real Time, 17. December 2009, SIGGRAPH Asia Course, Yokohama, Japan [] |
WorkshopTalk | |
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [Preprint] |
Conference Paper | |
Daniel Scherzer Applications of temporal coherence in real-time rendering Supervisor: Michael Wimmer Duration: December 2005 — November 2009 |
PhD-Thesis | |
2008 | ||
Daniel Scherzer, Michael Wimmer Frame Sequential Interpolation for Discrete Level-of-Detail Rendering Computer Graphics Forum (Proceedings EGSR 2008), 27(4):1175-1181, June 2008. [draft] |
Journal Paper with Conference Talk | |
2007 | ||
Daniel Scherzer, Stefan Jeschke, Michael Wimmer Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 45-50. June 2007. [Preprint] |
Conference Paper | |
2006 | ||
Michael Wimmer, Daniel Scherzer Robust Shadow Mapping with Light Space Perspective Shadow Maps In ShaderX 4 -- Advanced Rendering Techniques, pages 313-330, March 2006 |
Article in a Book | |
2005 | ||
Daniel Scherzer Shadow Mapping of Large Environments [Diploma Thesis] |
Master Thesis | |
Daniel Scherzer Robust Shadow Maps for Large Environments In Proceedings of the Central European Seminar on Computer Graphics 2005. 2005. [paper] |
Conference Paper | |
2004 | ||
Michael Wimmer, Daniel Scherzer, Werner Purgathofer Light Space Perspective Shadow Maps In Rendering Techniques 2004 (Proceedings Eurographics Symposium on Rendering), pages 143-151. June 2004. [Paper] |
Conference Paper |
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