Function
- Research assistant
Research Work
- Visibility computations
- Real time rendering
- Urban visualization
- Publications
Jirí Bittner is no longer employed here.
Some of this information might be out of date.
Image | Bib Reference | Publication Type |
---|---|---|
2019 | ||
Jakub Boksansky, Michael Wimmer, Jirí Bittner Ray Traced Shadows: Maintaining Real-Time Frame Rates In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, pages 159-182, March 2019 |
Article in a Book | |
2015 | ||
Oliver Mattausch, Jirí Bittner, Alberto Jaspe, Enrico Gobbetti, Michael Wimmer, Renato Pajarola CHC+RT: Coherent Hierarchical Culling for Ray Tracing Computer Graphics Forum, 34(2):537-548, May 2015. [draft] |
Journal Paper with Conference Talk | |
2012 | ||
Oliver Mattausch, Jirí Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book | |
2011 | ||
Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [draft] |
Conference Paper | |
2009 | ||
Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint] |
Journal Paper with Conference Talk | |
Jirí Bittner, Oliver Mattausch, Michael Wimmer Game-Engine-Friendly Occlusion Culling In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009 |
Article in a Book | |
2008 | ||
Oliver Mattausch, Jirí Bittner, Michael Wimmer CHC++: Coherent Hierarchical Culling Revisited Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [draft] |
Journal Paper with Conference Talk | |
2007 | ||
Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer, Eduardo Romero Optimized HLOD Refinement Driven by Hardware Occlusion Queries In Advances in Visual Computing (Third International Symposium on Visual Computing -- ISVC 2007), pages 106-117. November 2007. [Preprint] |
Conference Paper | |
Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [Preprint] |
Conference Paper | |
2006 | ||
Oliver Mattausch, Jirí Bittner, Michael Wimmer Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [paper] |
Conference Paper | |
Vlastimil Havran, Jirí Bittner Efficient Sorting and Searching in Rendering Algorithms, 2006, |
Invited Talk | |
2005 | ||
Jirí Bittner, Peter Wonka, Michael Wimmer Fast Exact From-Region Visibility in Urban Scenes In Rendering Techniques 2005 (Proceedings Eurographics Symposium on Rendering), pages 223-230. June 2005. [Paper] |
Conference Paper | |
Michael Wimmer, Jirí Bittner Hardware Occlusion Queries Made Useful In GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, pages 91-108, March 2005 |
Article in a Book | |
Vlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel Ray Maps for Global Illumination In Eurographics Symposium on Rendering, pages 43-54. 2005. [Paper] |
Conference Paper | |
2004 | ||
Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful Computer Graphics Forum, 23(3):615-624, September 2004. [Paper] |
Journal Paper with Conference Talk | |
2003 | ||
Jirí Bittner, Peter Wonka Visibility in Computer Graphics Environment and Planning B: Planning and Design, 30(5):729-756, September 2003. |
Journal Paper (without talk) | |
Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie Delivering Interactivity to Complex Tone Mapping Operators In Rendering Techniques 2003 (Proceedings Eurographics Symposium on Rendering), pages 38-44. June 2003. [Paper] |
Conference Paper | |
Vlastimil Havran, Jirí Bittner, Hans-Peter Seidel Exploiting Temporal Coherence in Ray Casted Walkthroughs In Proceedings of Spring Conference on Computer Graphics, pages 164-172. 2003. |
Conference Paper | |
Jirí Bittner, Jan Prikryl, P. Slavik Exact Regional Visibility Using Line-Space Partitioning Computers & Graphics, 27(4):569-580, 2003. |
Journal Paper (without talk) | |
2001 | ||
Jirí Bittner, Peter Wonka, Michael Wimmer Visibility Preprocessing for Urban Scenes using Line Space Subdivision In Proceedings of Pacific Graphics 2001 (Ninth Pacific Conference on Computer Graphics and Applications), pages 276-284. October 2001. [Paper] |
Conference Paper | |
Jirí Bittner, Jan Prikryl Exact Regional Visibility using Line Space Partitioning TR-186-2-01-06, March 2001 [paper] |
Technical Report |