News

June 20th, 2002
A new version of Beersokoban is downloadable NOW!!
All the features I have talked before are now available for you!

June 15th, 2002
Outro and infopanels within the game added.

June 11th, 2002
Lightmaps work! The level look very cool now!
Screenshots will be available soon.

May 30th, 2002
Testing, testing, testing ...

May 27th, 2002
Beersokoban's menu has been re-implemented.

May 22nd, 2002
Implementations become more difficult. We are playing around a bit with lightmapping.

May 15th, 2002
The BeerSokoban Project is now an official member of "Untergrund-Spiele".

May 13th, 2002
Beersokoban is now really downloadable (see: download-section).
Visibilty culling added

May 11th, 2002
Due to performance problems, we have decided to move BeerSokoban
to another Server! Our new Webhost is now eSmart.

May 10th, 2002
Beersokoban is downloadable NOW!!! See download-section!

May 9th, 2002
Level 5, 6 and 7 have been designed the last three days!

May 3rd, 2002
Beersokoban is online now!

May 2nd, 2002
Projectfiles, Beersokoban.exe, and the complete documentation has been transferred to the CG2/3 ftp-server.

April 30th, 2002
BeerSokoban is ready for prerelease 1.

April 28th, 2002
BeerSokoban has got a menu!
We encountered a lot of bugs in our Collision Detection.

April 25th, 2002
BeerSokoban level 4 is ready for release!

April 19th, 2002
WOW! We can move beer boxes into fridges!

April 17th, 2002
BeerSokoban level 3 has been designed.

April 15th, 2002
A lot of design stuff: new beer boxes, new doors, new fridges!

April 7th, 2002
What a day! The first box is moved!

April 2nd, 2002
A very schematic Collision Detection lets us walk through our levels.

March 28th, 2002
Lightening added.

March 25th, 2002
The first and the second Beersokoban-Level are released!

March 18th, 2002
The implementation starts.

March 15th, 2002
Beersokoban is now an official project of CG 2/3 LU.

February 28th, 2002
The idea of Beersokoban was born!