The game was apparently invented in the early 1980s by Thinking Rabbit,
a computer games company in the town of Takarazuka, Japan. The game design is said to have
won first prize in a computer games contest. Because of the simplicity and elegance of the
rules, and the intellectually challenging complexity of the composed problems, Sokoban quickly
became a popular pastime. Several versions of the game appeared over the years, among which are
PC, Macintosh and Unix versions. A popular version for Unix running X windows can be downloaded at
http://xsokoban.lcs.mit.edu/xsokoban.html.
There exists a quasi standard set of 50 problems, ordered roughly easiest to hardest in difficulty
for a human to solve.

A classic Sokoban-level
... and the Future
Beersokoban is one of plenty sokoban clones. The only difference to the original Sokoban games is the
third dimension. The game was built like a first person shooter, but nobody shoots anybody in this
game! For human players it is more difficult to solve the problems in a first person view!
If you do not believe, so have a try your self! The first three levels might be easy to solve,
but all following levels ...
Never the less: HAVE A TRY, and visit our download section.