In order to create a game with complex levels, complex modells and a lot of interaction
possibilities, we have had to care about performance. OpenGL provides some techniques
to tune graphics applications. These are:
- Depth Sorting
- Face culling
- Display Lists
- Vertex Arrays
- ...
To increase performance Beersokoban knows:
- Visibility Culling
- Frustum Culling
- Multi Texturing