------------------------------------------
SUX CORE: Initializing...
Engine: SUX 2 Engine
Version: 0.0.1.0
Copyright: (C) EMC Games 2003-2006
Object Managers Initialized!
Math Classes Initialized!
Utility Classes Initialized!
Adding Lookup Path: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin"
Adding File Update Check Path: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin"
File System Initialized!
SUX CORE: Initialized!
------------------------------------------
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\superj.ini"
Copying file stream into memory
Loading Ini File: "superj.ini"
------------------------------------------
SUX VISX: SUX Visual Experience Initializing...
Render Context "Backup Render Context": Updating RC
Deleting RC "Backup Render Context"
Generating RC "Backup Render Context"
Recreating Child Control
Render Context "Backup Render Context": Device Context created
Render Context "Backup Render Context": Rendering context created
Extension "WGL_ARB_pbuffer" loaded
Extension "WGL_ARB_pixel_format" loaded
Extension "WGL_ARB_render_texture" loaded
Extension "GL_ARB_draw_buffers" loaded
Extension "GL_EXT_framebuffer_object" loaded
Maximum render targets: 8
Maximum render buffer size: 8192
Extension "GL_version_1_2" loaded
Extension "GL_version_1_3" loaded
Extension "GL_version_1_4" loaded
Extension "GL_version_1_5" loaded
Extension "GL_version_2_0" loaded
Detected GL Version: 2.0
Extension "GL_EXT_vertex_array" loaded
Extension "GL_ARB_vertex_buffer_object" loaded
Extension "WGL_EXT_swap_control" loaded
VSync enabled
Extension "GL_ARB_multisample" loaded
Extension "WGL_ARB_pixel_format" loaded
Maximum multisampling quality: 16x
Creating 2D camera: "2D"
Creating 3D camera: "3D"
Extension "GL_ARB_multitexture" loaded
Maximum texel units: 4
Maximum texture size: 8192
Extension "GL_EXT_texture_filter_anisotropic" loaded
Maximum anisotropy degree: 16
Extension "GL_SGIS_generate_mipmap" loaded
Extension "GL_ARB_texture_non_power_of_two" loaded
Extension "GL_ARB_texture_cube_map" loaded
Extension "GL_EXT_texture3D" loaded
Extension "GL_ARB_texture_float" loaded
Extension "GL_ARB_texture_compression" loaded
Extension "GL_EXT_texture_compression_s3tc" loaded
Extension "GL_ARB_shader_objects" loaded
Extension "GL_ARB_vertex_shader" loaded
Extension "GL_ARB_fragment_shader" loaded
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\default\default_solid.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 11
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\default\default_solid.vertex"
Copying file stream into memory
Uploading Shader to GL: shaders\default\default_solid.vertex
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\default\default_solid.fragment"
Copying file stream into memory
Uploading Shader to GL: shaders\default\default_solid.fragment
Uploading Shader Configuration to GL: default solid shader
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\default\default_unlit.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 11
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\default\default_unlit.vertex"
Copying file stream into memory
Uploading Shader to GL: shaders\default\default_unlit.vertex
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\default\default_unlit.fragment"
Copying file stream into memory
Uploading Shader to GL: shaders\default\default_unlit.fragment
Uploading Shader Configuration to GL: default unlit shader
Extension "GL_EXT_blend_color" loaded
Extension "GL_EXT_blend_minmax" loaded
Extension "GL_EXT_stencil_two_side" loaded
Extension "GL_EXT_stencil_wrap" loaded
State Manager initialized!
SUX VISX: SUX Visual Experience Initialized!
------------------------------------------
Render Context "Main RC": Updating RC
Deleting RC "Main RC"
Generating RC "Main RC"
Recreating Child Control
Render Context "Main RC": Device Context created
Render Context "Main RC": Rendering context created
------------------------------------------
SUX INTA: SUX Interact! Initializing...
Direct Input initialized!
Keyboard initialized!
Mouse initialized!
SUX INTA: SUX Interact! Initialized!
------------------------------------------
------------------------------------------
SUX BOOM: SUX BOOM Initializing...
Channels available: 30
SUX BOOM: SUX BOOM Initialized!
------------------------------------------
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\terrain.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 47
Creating shader variable: terrain1
Creating shader variable: terrain2
Creating shader variable: terrain3
Creating shader variable: terrain4
Creating shader variable: modulation
Creating shader variable: shadowmap
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\terrain.vertex"
Copying file stream into memory
Uploading Shader to GL: shaders\terrain.vertex
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\terrain.fragment"
Copying file stream into memory
Uploading Shader to GL: shaders\terrain.fragment
Uploading Shader Configuration to GL: terrain shader
Creating shader variable: LightAmbient
Creating material variable: LightAmbient
Creating shader variable: LightDiffuse
Creating material variable: LightDiffuse
Creating shader variable: LightDirection
Creating material variable: LightDirection
Creating shader variable: ShadowMapCenter
Creating material variable: ShadowMapCenter
Creating shader variable: ShadowMapSize
Creating material variable: ShadowMapSize
Loading texture from file: "textures\terrain\terrain0.jpg"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\terrain\terrain0.jpg"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\terrain\terrain0.jpg"
Texture info: Format: GL_RGB Size: 1024*1024 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\terrain\terrain1.jpg"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\terrain\terrain1.jpg"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\terrain\terrain1.jpg"
Texture info: Format: GL_RGB Size: 1024*1024 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\terrain\terrain2.jpg"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\terrain\terrain2.jpg"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\terrain\terrain2.jpg"
Texture info: Format: GL_RGB Size: 256*256 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\terrain\terrain3.jpg"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\terrain\terrain3.jpg"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\terrain\terrain3.jpg"
Texture info: Format: GL_RGB Size: 256*256 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\terrain\modulation.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\terrain\modulation.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\terrain\modulation.png"
Texture info: Format: GL_RGBA Size: 256*256 Mipmapping: TRUE Compression: FALSE
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\heightmaps\heightmap.png"
Copying file stream into memory
Loading model "Model" from file "models\characters\Super-J.model"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\characters\Super-J.model"
Copying file stream into memory
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\materials\specular.material"
Copying file stream into memory
Loading material "materials\specular.material"
Compiling material script...
Generating token list from script
Tokens generated: 24
Creating Pass: "default"
Creating material variable: colormap
Creating material variable: specularmap
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\specular.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 23
Creating shader variable: colormap
Creating shader variable: specularmap
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\specular.vertex"
Copying file stream into memory
Uploading Shader to GL: shaders\specular.vertex
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\specular.fragment"
Copying file stream into memory
Uploading Shader to GL: shaders\specular.fragment
Uploading Shader Configuration to GL: specular shader
Creating shader variable: LightAmbient
Creating shader variable: LightDiffuse
Creating shader variable: LightDirection
Creating shader variable: sx_ViewVector
Creating shader variable: sx_WorldNormal
Generating Byte Stream...
Stream info: Commands: 4 Size: 67 byte
Loading material instance "orig_01_-_Default"
Compiling material instance...
Generating token list from script
Tokens generated: 8
Loading texture from file: "models\characters\Super-J.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\characters\Super-J.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "models\characters\Super-J.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "models\characters\Super-J specular.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\characters\Super-J specular.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "models\characters\Super-J specular.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Loading model "Model" from file "models\environment\house3.model"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\environment\house3.model"
Copying file stream into memory
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\materials\gouraud_textured.material"
Copying file stream into memory
Loading material "materials\gouraud_textured.material"
Compiling material script...
Generating token list from script
Tokens generated: 18
Creating Pass: "default"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\gouraud_textured.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 17
Creating shader variable: colormap
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\gouraud_textured.vertex"
Copying file stream into memory
Uploading Shader to GL: shaders\gouraud_textured.vertex
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\gouraud_textured.fragment"
Copying file stream into memory
Uploading Shader to GL: shaders\gouraud_textured.fragment
Uploading Shader Configuration to GL: gouraud textured shader
Creating shader variable: LightAmbient
Creating shader variable: LightDiffuse
Creating shader variable: LightDirection
Creating shader variable: sx_WorldNormal
Generating Byte Stream...
Stream info: Commands: 3 Size: 40 byte
Loading material instance "window/Material_#25"
Compiling material instance...
Generating token list from script
Tokens generated: 4
Loading texture from file: "models\environment\house3.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\environment\house3.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "models\environment\house3.png"
Texture info: Format: GL_RGB Size: 256*256 Mipmapping: TRUE Compression: FALSE
Loading model "Model" from file "models\environment\appletree.model"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\environment\appletree.model"
Copying file stream into memory
Loading material instance "01_-_Default"
Compiling material instance...
Generating token list from script
Tokens generated: 8
Loading texture from file: "models\environment\appletree.jpg"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\environment\appletree.jpg"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "models\environment\appletree.jpg"
Texture info: Format: GL_RGB Size: 128*128 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "models\environment\appletree specular.jpg"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\environment\appletree specular.jpg"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "models\environment\appletree specular.jpg"
Texture info: Format: GL_RGB Size: 128*128 Mipmapping: TRUE Compression: FALSE
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\models.ini"
Copying file stream into memory
Loading Ini File: "models\models.ini"
Loading model "Model" from file "models\characters\Super-J.model"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\characters\Super-J.model"
Copying file stream into memory
Loading material instance "orig_01_-_Default"
Compiling material instance...
Generating token list from script
Tokens generated: 8
Loading model "Model" from file "models\environment\house3.model"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\environment\house3.model"
Copying file stream into memory
Loading material instance "window/Material_#25"
Compiling material instance...
Generating token list from script
Tokens generated: 4
Loading model "Model" from file "models\environment\appletree.model"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\models\environment\appletree.model"
Copying file stream into memory
Loading material instance "01_-_Default"
Compiling material instance...
Generating token list from script
Tokens generated: 8
Creating Render Target Texture: "Shadow Map Color"
Generating empty image with size 1024 * 1024
Uploading Texture to GL: "Resource 2D Image"
Texture info: Format: GL_RGB16F_ARB Size: 1024*1024 Mipmapping: FALSE Compression: FALSE
Render Buffer "Shadow Map Depth" created
Render Buffer info: Format: GL_DEPTH_COMPONENT24 Size: 1024*1024
Render Target Configuration "Shadow Map" created!
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\into_shadowmap.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 11
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\into_shadowmap.vertex"
Copying file stream into memory
Uploading Shader to GL: shaders\into_shadowmap.vertex
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\into_shadowmap.fragment"
Copying file stream into memory
Uploading Shader to GL: shaders\into_shadowmap.fragment
Uploading Shader Configuration to GL: render into shadowmap shader
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\unlit_textured.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 17
Creating shader variable: texture
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\unlit_textured.vertex"
Copying file stream into memory
Uploading Shader to GL: shaders\unlit_textured.vertex
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\unlit_textured.fragment"
Copying file stream into memory
Uploading Shader to GL: shaders\unlit_textured.fragment
Uploading Shader Configuration to GL: simple textured shader
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\shaders\unlit_textured.shader"
Copying file stream into memory
Compiling shader configuration...
Generating token list from script
Tokens generated: 17
Creating shader variable: texture
Uploading Shader Configuration to GL: simple textured shader
Loading texture from file: "textures\skybox\north.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\skybox\north.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\skybox\north.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\skybox\west.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\skybox\west.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\skybox\west.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\skybox\south.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\skybox\south.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\skybox\south.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\skybox\east.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\skybox\east.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\skybox\east.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\skybox\top.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\skybox\top.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\skybox\top.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Loading texture from file: "textures\skybox\bottom.png"
Reading file from drive: "C:\Dokumente und Einstellungen\hgj\Eigene Dateien\2superj\bin\textures\skybox\bottom.png"
Copying file stream into memory
Flipping image vertically
Uploading Texture to GL: "textures\skybox\bottom.png"
Texture info: Format: GL_RGB Size: 512*512 Mipmapping: TRUE Compression: FALSE
Render Context "Main RC": Updating RC
Deleting RC "Main RC"
Releasing RC
Releasing DC
Deleting Child Control
Generating RC "Main RC"
Recreating Child Control
Render Context "Main RC": Device Context created
Render Context "Main RC": Rendering context created
Deleting Render Target Texture: "Shadow Map Color"
Deleting Texture from GL: Resource 2D Image
Creating Render Target Texture: "Shadow Map Color"
Generating empty image with size 1024 * 1024
Uploading Texture to GL: "Resource 2D Image"
Texture info: Format: GL_RGB16F_ARB Size: 1024*1024 Mipmapping: FALSE Compression: FALSE
Deleting material instance "01_-_Default"
Deleting material instance "window/Material_#25"
Deleting material instance "orig_01_-_Default"
Deleting material instance "01_-_Default"
Deleting Texture from GL: models\environment\appletree.jpg
Deleting Texture from GL: models\environment\appletree specular.jpg
Deleting material instance "window/Material_#25"
Deleting Texture from GL: models\environment\house3.png
Deleting material "materials\gouraud_textured.material"
Deleting Shader from GL: shaders\gouraud_textured.vertex
Deleting Shader from GL: shaders\gouraud_textured.fragment
Deleting Shader Configuration from GL: gouraud textured shader
Deleting material instance "orig_01_-_Default"
Deleting Texture from GL: models\characters\Super-J.png
Deleting Texture from GL: models\characters\Super-J specular.png
Deleting material "materials\specular.material"
Deleting Shader from GL: shaders\specular.vertex
Deleting Shader from GL: shaders\specular.fragment
Deleting Shader Configuration from GL: specular shader
Render Target Configuration "Shadow Map" deleted!
Deleting Render Target Texture: "Shadow Map Color"
Deleting Texture from GL: Resource 2D Image
Deleting Render Target "Shadow Map Depth"
Deleting Shader from GL: shaders\into_shadowmap.vertex
Deleting Shader from GL: shaders\into_shadowmap.fragment
Deleting Shader Configuration from GL: render into shadowmap shader
Deleting Shader Configuration from GL: simple textured shader
Deleting Texture from GL: textures\skybox\north.png
Deleting Texture from GL: textures\skybox\west.png
Deleting Texture from GL: textures\skybox\south.png
Deleting Texture from GL: textures\skybox\east.png
Deleting Texture from GL: textures\skybox\top.png
Deleting Texture from GL: textures\skybox\bottom.png
Deleting Shader from GL: shaders\unlit_textured.vertex
Deleting Shader from GL: shaders\unlit_textured.fragment
Deleting Shader Configuration from GL: simple textured shader
Deleting Shader from GL: shaders\terrain.vertex
Deleting Shader from GL: shaders\terrain.fragment
Deleting Shader Configuration from GL: terrain shader
Deleting Texture from GL: textures\terrain\terrain0.jpg
Deleting Texture from GL: textures\terrain\terrain1.jpg
Deleting Texture from GL: textures\terrain\terrain2.jpg
Deleting Texture from GL: textures\terrain\terrain3.jpg
Deleting Texture from GL: textures\terrain\modulation.png
Keyboard released
Mouse released
Direct Input released
Deleting Shader from GL: shaders\default\default_solid.vertex
Deleting Shader from GL: shaders\default\default_solid.fragment
Deleting Shader Configuration from GL: default solid shader
Deleting Shader from GL: shaders\default\default_unlit.vertex
Deleting Shader from GL: shaders\default\default_unlit.fragment
Deleting Shader Configuration from GL: default unlit shader
Deleting RC "Backup Render Context"
Releasing RC
Releasing DC
Deleting Child Control
Deleting RC "Main RC"
Releasing RC
Releasing DC
Deleting Child Control
------------------------------------------
SUX CORE: Shutting Down...
------------------------------------------