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Camera Constructor |
![]() | Far Plane |
![]() | Near Plane |
![]() | Vector3 for the position of the camera |
![]() | Projection Matrix |
![]() | Quaternion for the rotation |
![]() | Viewmatrix |
![]() | Vector3 for View direction |
![]() | Vector3 for View right |
![]() | Vector3 for View up |
![]() | Get Vector3 for yaw, pitch and roll |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Flips the camera Right/Left |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Creates a LookAtMatrix from target and upvector using the current camera position |
![]() | Moves the camera in the world coordinate system |
![]() | Moves the camera in the camera coordinate system |
![]() | Creates a Orthogonal Projection |
![]() | Creates a perspective Projection for the camera |
![]() | Perspectives a perspective projection for the camera. |
![]() | Perspectives a perspective projection for the camera. |
![]() | Resets the camera position to the origin |
![]() | Rotates around the world XYZ Axis |
![]() | Rotates around the camera XYZ Axis |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |