Hierarchical Edge Bundle 1.0
|
BSpline(BasisFunktion *basisFunktion, float *controlPolygonX, float *controlPolygonY, float *controlPolygonZ, int controlPolygonSize, float id) | BSpline | |
draw() | BSpline | |
GetID() | BSpline | |
getLength() const | BSpline | |
getValues() | BSpline | |
GetVectorPos() | BSpline | |
recalculate(float beta) | BSpline | |
SetID(int id) | BSpline | |
SetVectorPos(int id) | BSpline | |
UpdateColor(vec4 startcolor, vec4 endcolor) | BSpline | |
UpdateIDs(float id) | BSpline | |
UpdatePosition() | BSpline | |
~BSpline(void) | BSpline |