Hierarchical Edge Bundle 1.0
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addBSpline(QVector< QVector3D > *polygon, int size, int view, float id) | SplineSet | |
getSplineVector(int view) | SplineSet | |
setNewBundlingValue(float bundlingBeta) | SplineSet | |
sortBSpline() | SplineSet | |
SplineSet(int numberOfHierarchy) | SplineSet | |
~SplineSet() | SplineSet |