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00010 #undef QT_NO_COMPAT
00011 #include "renderwindowinteractor.h"
00012 #include <qmetaobject.h>
00013 #include <qapplication.h>
00014
00015 #include <private/qucomextra_p.h>
00016 #if !defined(Q_MOC_OUTPUT_REVISION) || (Q_MOC_OUTPUT_REVISION != 26)
00017 #error "This file was generated using the moc from 3.1.1. It"
00018 #error "cannot be used with the include files from this version of Qt."
00019 #error "(The moc has changed too much.)"
00020 #endif
00021
00022 const char *RenderWindowInteractor::className() const
00023 {
00024 return "RenderWindowInteractor";
00025 }
00026
00027 QMetaObject *RenderWindowInteractor::metaObj = 0;
00028 static QMetaObjectCleanUp cleanUp_RenderWindowInteractor( "RenderWindowInteractor", &RenderWindowInteractor::staticMetaObject );
00029
00030 #ifndef QT_NO_TRANSLATION
00031 QString RenderWindowInteractor::tr( const char *s, const char *c )
00032 {
00033 if ( qApp )
00034 return qApp->translate( "RenderWindowInteractor", s, c, QApplication::DefaultCodec );
00035 else
00036 return QString::fromLatin1( s );
00037 }
00038 #ifndef QT_NO_TRANSLATION_UTF8
00039 QString RenderWindowInteractor::trUtf8( const char *s, const char *c )
00040 {
00041 if ( qApp )
00042 return qApp->translate( "RenderWindowInteractor", s, c, QApplication::UnicodeUTF8 );
00043 else
00044 return QString::fromUtf8( s );
00045 }
00046 #endif // QT_NO_TRANSLATION_UTF8
00047
00048 #endif // QT_NO_TRANSLATION
00049
00050 QMetaObject* RenderWindowInteractor::staticMetaObject()
00051 {
00052 if ( metaObj )
00053 return metaObj;
00054 QMetaObject* parentObject = RenderWindow::staticMetaObject();
00055 static const QUMethod slot_0 = {"ActorRotate", 0, 0 };
00056 static const QUMethod slot_1 = {"ActorTranslate", 0, 0 };
00057 static const QUMethod slot_2 = {"ActorZoom", 0, 0 };
00058 static const QUMethod slot_3 = {"ActorRoll", 0, 0 };
00059 static const QUMethod slot_4 = {"ActorPlaneRoll", 0, 0 };
00060 static const QUMethod slot_5 = {"ActorPlaneMove", 0, 0 };
00061 static const QUMethod slot_6 = {"CameraRotate", 0, 0 };
00062 static const QUMethod slot_7 = {"CameraTranslate", 0, 0 };
00063 static const QUMethod slot_8 = {"CameraZoom", 0, 0 };
00064 static const QUMethod slot_9 = {"CameraRoll", 0, 0 };
00065 static const QUMethod slot_10 = {"DoNothing", 0, 0 };
00066 static const QMetaData slot_tbl[] = {
00067 { "ActorRotate()", &slot_0, QMetaData::Protected },
00068 { "ActorTranslate()", &slot_1, QMetaData::Protected },
00069 { "ActorZoom()", &slot_2, QMetaData::Protected },
00070 { "ActorRoll()", &slot_3, QMetaData::Protected },
00071 { "ActorPlaneRoll()", &slot_4, QMetaData::Protected },
00072 { "ActorPlaneMove()", &slot_5, QMetaData::Protected },
00073 { "CameraRotate()", &slot_6, QMetaData::Protected },
00074 { "CameraTranslate()", &slot_7, QMetaData::Protected },
00075 { "CameraZoom()", &slot_8, QMetaData::Protected },
00076 { "CameraRoll()", &slot_9, QMetaData::Protected },
00077 { "DoNothing()", &slot_10, QMetaData::Protected }
00078 };
00079 static const QUParameter param_signal_0[] = {
00080 { "xf", &static_QUType_ptr, "float", QUParameter::In },
00081 { "yf", &static_QUType_ptr, "float", QUParameter::In }
00082 };
00083 static const QUMethod signal_0 = {"ActorRotated", 2, param_signal_0 };
00084 static const QUParameter param_signal_1[] = {
00085 { "angle", &static_QUType_ptr, "float", QUParameter::In }
00086 };
00087 static const QUMethod signal_1 = {"ActorRolled", 1, param_signal_1 };
00088 static const QUParameter param_signal_2[] = {
00089 { "x", &static_QUType_int, 0, QUParameter::In },
00090 { "y", &static_QUType_int, 0, QUParameter::In }
00091 };
00092 static const QUMethod signal_2 = {"Released", 2, param_signal_2 };
00093 static const QMetaData signal_tbl[] = {
00094 { "ActorRotated(float,float)", &signal_0, QMetaData::Public },
00095 { "ActorRolled(float)", &signal_1, QMetaData::Public },
00096 { "Released(int,int)", &signal_2, QMetaData::Public }
00097 };
00098 metaObj = QMetaObject::new_metaobject(
00099 "RenderWindowInteractor", parentObject,
00100 slot_tbl, 11,
00101 signal_tbl, 3,
00102 #ifndef QT_NO_PROPERTIES
00103 0, 0,
00104 0, 0,
00105 #endif
00106 0, 0 );
00107 cleanUp_RenderWindowInteractor.setMetaObject( metaObj );
00108 return metaObj;
00109 }
00110
00111 void* RenderWindowInteractor::qt_cast( const char* clname )
00112 {
00113 if ( !qstrcmp( clname, "RenderWindowInteractor" ) )
00114 return this;
00115 return RenderWindow::qt_cast( clname );
00116 }
00117
00118 #include <qobjectdefs.h>
00119 #include <qsignalslotimp.h>
00120
00121
00122 void RenderWindowInteractor::ActorRotated( float t0, float t1 )
00123 {
00124 if ( signalsBlocked() )
00125 return;
00126 QConnectionList *clist = receivers( staticMetaObject()->signalOffset() + 0 );
00127 if ( !clist )
00128 return;
00129 QUObject o[3];
00130 static_QUType_ptr.set(o+1,&t0);
00131 static_QUType_ptr.set(o+2,&t1);
00132 activate_signal( clist, o );
00133 }
00134
00135
00136 void RenderWindowInteractor::ActorRolled( float t0 )
00137 {
00138 if ( signalsBlocked() )
00139 return;
00140 QConnectionList *clist = receivers( staticMetaObject()->signalOffset() + 1 );
00141 if ( !clist )
00142 return;
00143 QUObject o[2];
00144 static_QUType_ptr.set(o+1,&t0);
00145 activate_signal( clist, o );
00146 }
00147
00148
00149 void RenderWindowInteractor::Released( int t0, int t1 )
00150 {
00151 if ( signalsBlocked() )
00152 return;
00153 QConnectionList *clist = receivers( staticMetaObject()->signalOffset() + 2 );
00154 if ( !clist )
00155 return;
00156 QUObject o[3];
00157 static_QUType_int.set(o+1,t0);
00158 static_QUType_int.set(o+2,t1);
00159 activate_signal( clist, o );
00160 }
00161
00162 bool RenderWindowInteractor::qt_invoke( int _id, QUObject* _o )
00163 {
00164 switch ( _id - staticMetaObject()->slotOffset() ) {
00165 case 0: ActorRotate(); break;
00166 case 1: ActorTranslate(); break;
00167 case 2: ActorZoom(); break;
00168 case 3: ActorRoll(); break;
00169 case 4: ActorPlaneRoll(); break;
00170 case 5: ActorPlaneMove(); break;
00171 case 6: CameraRotate(); break;
00172 case 7: CameraTranslate(); break;
00173 case 8: CameraZoom(); break;
00174 case 9: CameraRoll(); break;
00175 case 10: DoNothing(); break;
00176 default:
00177 return RenderWindow::qt_invoke( _id, _o );
00178 }
00179 return TRUE;
00180 }
00181
00182 bool RenderWindowInteractor::qt_emit( int _id, QUObject* _o )
00183 {
00184 switch ( _id - staticMetaObject()->signalOffset() ) {
00185 case 0: ActorRotated((float)(*((float*)static_QUType_ptr.get(_o+1))),(float)(*((float*)static_QUType_ptr.get(_o+2)))); break;
00186 case 1: ActorRolled((float)(*((float*)static_QUType_ptr.get(_o+1)))); break;
00187 case 2: Released((int)static_QUType_int.get(_o+1),(int)static_QUType_int.get(_o+2)); break;
00188 default:
00189 return RenderWindow::qt_emit(_id,_o);
00190 }
00191 return TRUE;
00192 }
00193 #ifndef QT_NO_PROPERTIES
00194
00195 bool RenderWindowInteractor::qt_property( int id, int f, QVariant* v)
00196 {
00197 return RenderWindow::qt_property( id, f, v);
00198 }
00199
00200 bool RenderWindowInteractor::qt_static_property( QObject* , int , int , QVariant* ){ return FALSE; }
00201 #endif // QT_NO_PROPERTIES