Blobalizer
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Usage Manual

Using the visualization is simple. The following interactions are supported:

  • Mouse Click (Left, Right or Middle) & Drag: Orbit the camera around the scene
  • Mouse Wheel: Zoom in and out
  • Shift + Mouse Click (Left, Right or Middle) & Drag: Pan the camera

The UI consists of the following elements:

  • General Rendering Settings
    • Display Mode: Selects the display mode for the visualization. The following modes are supported:
      • Surface: Renders only the surface of the SES.
      • Structure: Renders only the internal structure of the molecule.
      • Combined (Default): Renders both the surface and the structure and applies compositing.
  • Surface Rendering Settings
    • Surface Rendering Mode: Selects the rendering mode for the surface. The following modes are supported:
      • Depth (Default): Renders the surface with shading based on the depth of the surface.
      • Normals: Renders the surface with shading based on the surface normals.
      • Phong Shaded: Renders the surface with Phong shading.
      • Flat: Renders the surface with flat shading.
      • Step Count: Renders the surface with a color based on the number of steps taken to reach the surface. Darker colors indicate a lower number of steps.
    • Attenuation Distance: Sets the distance between the surface and the structure after which the structure is attenuated.
    • Reflection Count: Sets the number of reflections to use for the surface rendering.
    • Surface Color: Sets the color of the surface.
    • Subsurface Scattering: Enables or disables subsurface scattering for the surface.
    • Subsurface Scattering Strength: Sets the strength of the subsurface scattering.
    • Subsurface Scattering Color: Sets the color of the subsurface scattering.