Volume
Rendering images
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Rotation: Z 45
Skin Opacity: 0.03
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Front View
Skin Opacity: 0.1
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Rotation: X 0 Y -12 Z 90
Skin Opacity: 0.05
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Rotation: X 0 Y -10 Z 90
Skin Opacity: 0.05
with highlight option on
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Rotation: X 0 Y -10 Z 90
Skin Opacity: 0.02
Bone Opacity: 0.10
with highlight option on
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Rotation: X 0 Y -10 Z 90
Skin Opacity: 0.50
with highlight option on
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Test images
These images were made during development. Some images
may show views, which are cannot be achieved with the
current app. version; some images contain errors.
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Rotation: Z
opacity transfer function acc. to gradients
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Rotation: Z
Skin Opacity: 0.03
opacities not considering gradients
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Rotation: X + Z
Skin Opacity: 0.03
opacities not considering gradients
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Rotation: X + Z
Skin Opacity: 0.03
opacities not considering gradients
trilinear Interpolation
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Shading
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Shading with Skin threshold
(~ 420)
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Shading with Skin threshold
(~ 420)
Rotation: Z 45
Highlight option on
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The following images were made with a
threshold for bones (~ 1650): |
Front view
Highlight option on
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Rotation: Z 45
no highlight
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Rotation: Z 45
Highlight option on (highlight exponent: 16)
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Rotation: Z 45
Highlight option on (highlight exponent: 128)
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Rotation: X -18 Y -30 Z 100
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Test image: light vector was
kept in front of the head
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Test image: shading of a large image
(with nearest neighbour interpolation)
(black lines were due to an data array range problem)
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X-Ray images
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X-ray image from right
(Rotation: Z 90)
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Slices
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Slice along the X-axis
(left to right)
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Slice along the Y-axis
(front to back)
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Slice along the Z-axis
(top to bottom)
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Slice along the Z-axis
with range colors on
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