CastNext() | FirstHitNN | [virtual] |
FirstHitNN() | FirstHitNN | [inline] |
GetAlpha() | Ray | [inline] |
GetCurrentColor() | Ray | |
Initialize(Color background, Color current, float steplength, Plane *viewingplane, Data *data, Transfunc *tf) | Ray | |
Lighting(Color color) | Ray | [protected, virtual] |
m_alpha | Ray | [protected] |
m_ambient | Ray | [protected] |
m_backgroundcolor | Ray | [protected] |
m_currentcolor | Ray | [protected] |
m_currentpos | Ray | [protected] |
m_data | Ray | [protected] |
m_diffuse | Ray | [protected] |
m_direction | Ray | [protected] |
m_highlight | Ray | [protected] |
m_light | Ray | [protected] |
m_lightpos | Ray | [protected] |
m_maxDens | Ray | [protected] |
m_minDens | Ray | [protected] |
m_radius | Ray | [protected] |
m_specular | Ray | [protected] |
m_startpoint | Ray | [protected] |
m_steplength | Ray | [protected] |
m_tf | Ray | [protected] |
m_treshold | FirstHitNN | [protected] |
m_viewingplane | Ray | [protected] |
mx | Ray | [protected] |
my | Ray | [protected] |
mz | Ray | [protected] |
Ray() | Ray | |
Reset() | Ray | [inline] |
SetDensRange(int minDens, int maxDens) | Ray | [inline] |
SetLight(bool light) | Ray | [inline] |
SetPosDir(VECTOR currentpos, VECTOR direction) | Ray | |
SetTreshold(int treshold) | FirstHitNN | [inline] |
SetViewingCondition(VECTOR lightpos, float ambient, float diffuse, float specular, int highlight) | Ray | |
~Ray() | Ray |