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MaxIntensityTRI Member List

This is the complete list of members for MaxIntensityTRI, including all inherited members.
CalcAlphaTrilinear(VECTOR pos)Trilinear [protected]
CalcColorTrilinear(VECTOR pos)Trilinear [protected]
CalcGradTrilinear(VECTOR pos)Trilinear [protected]
CastNext()MaxIntensityTRI [virtual]
FirstHitTRI()FirstHitTRI [inline]
GetAlpha()Ray [inline]
GetCurrentColor()Ray
GetDensity(VECTOR pos)FirstHitTRI [protected]
Initialize(Color background, Color current, float steplength, Plane *viewingplane, Data *data, Transfunc *tf)Ray
Lighting(Color color)Trilinear [protected, virtual]
m_alphaRay [protected]
m_ambientRay [protected]
m_backgroundcolorRay [protected]
m_currentcolorRay [protected]
m_currentposRay [protected]
m_dataRay [protected]
m_diffuseRay [protected]
m_directionRay [protected]
m_highlightRay [protected]
m_lightRay [protected]
m_lightposRay [protected]
m_maxDensRay [protected]
m_minDensRay [protected]
m_radiusRay [protected]
m_specularRay [protected]
m_startpointRay [protected]
m_steplengthRay [protected]
m_tfRay [protected]
m_tresholdFirstHitTRI [protected]
m_viewingplaneRay [protected]
MaxIntensityTRI()MaxIntensityTRI [inline]
mxRay [protected]
myRay [protected]
mzRay [protected]
Ray()Ray
Reset()Ray [inline]
SetDensRange(int minDens, int maxDens)Ray [inline]
SetLight(bool light)Ray [inline]
SetPosDir(VECTOR currentpos, VECTOR direction)Ray
SetTreshold(int treshold)FirstHitTRI [inline]
SetViewingCondition(VECTOR lightpos, float ambient, float diffuse, float specular, int highlight)Ray
Trilinear()Trilinear [inline]
~MaxIntensityTRI()MaxIntensityTRI [inline]
~Ray()Ray

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