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matrix.h

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00001 #ifndef MATRIX_H
00002 #define MATRIX_H
00003 
00004 #include "vector.h"
00005 
00006 
00007 class Matrix4x4 {
00008         private:
00009                 float mat[4][4];
00010         public:
00011                 Matrix4x4();
00012                 Matrix4x4(float m11, float m12, float m13, float m14,
00013                                   float m21, float m22, float m23, float m24,
00014                                   float m31, float m32, float m33, float m34,
00015                                   float m41, float m42, float m43, float m44);
00016                 Matrix4x4(Matrix4x4 *matrix);
00017                 const VECTOR operator * (const VECTOR& vec) const;
00018                 void identity();
00019                 void transpose();
00020                 void rotation(VECTOR from, VECTOR to);
00021                 void rotateX(float alpha);
00022                 void rotateY(float alpha);
00023                 void rotateZ(float alpha);
00024                 Matrix4x4 mul(Matrix4x4 m);
00025                 void translate(VECTOR a);
00026 };
00027 
00028 
00029 #endif

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