Method |
Description |
Creates the Background texture for additional attribute 1 | |
Creates the Background texture for additional attribute 2 | |
Binds textures loaded from swap to memory with the graphic memory. | |
Constructor, requests creation of background textures. | |
unused | |
If no swap exists, creates swapped background textures. | |
Deletes no more used textures form memory (when swapped away) | |
Frees all the memory | |
Creates the Background texture for Direction | |
Returns true, if swapped texture exists | |
unused | |
Initializes the texture shaders and register combiners | |
Loads a texture form swap | |
Load a Transfer function texture | |
Loads transfer function textures | |
Called once per frame, draws all the background textures | |
unused | |
unused | |
Saves background textures to swap | |
Handles the swapping by switching attributes to be shown (direction, speed ...) | |
Creates a background texture for the speed attribute | |
unused | |
Creates a background texture for the X direction | |
Creates a background texture for the X direction | |
Creates a background texture for the X direction |