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Method |
Description |
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Creates the Background texture for additional attribute 1 | |
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Creates the Background texture for additional attribute 2 | |
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Binds textures loaded from swap to memory with the graphic memory. | |
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Constructor, requests creation of background textures. | |
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unused | |
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If no swap exists, creates swapped background textures. | |
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Deletes no more used textures form memory (when swapped away) | |
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Frees all the memory | |
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Creates the Background texture for Direction | |
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Returns true, if swapped texture exists | |
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unused | |
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Initializes the texture shaders and register combiners | |
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Loads a texture form swap | |
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Load a Transfer function texture | |
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Loads transfer function textures | |
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Called once per frame, draws all the background textures | |
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unused | |
|
unused | |
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Saves background textures to swap | |
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Handles the swapping by switching attributes to be shown (direction, speed ...) | |
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Creates a background texture for the speed attribute | |
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unused | |
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Creates a background texture for the X direction | |
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Creates a background texture for the X direction | |
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Creates a background texture for the X direction |