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OptionPanel.h

00001 
00002 #ifndef _OPTIONPANEL_
00003 #define _OPTIONPANEL_
00004 
00005 #include <glui.h>
00006 
00007 #include "LifeVariables.h"
00008 
00009 using namespace std;
00010 
00011 class OptionPanel {
00012   private:
00017     GLUI *panel;
00018     
00020     GLUI_Panel *alignmentPanel;
00021     
00023     GLUI_Panel *slicingPanel;
00024     
00026     GLUI_RadioGroup *planeSelectorGroup;
00027     
00029     GLUI_Panel *sliceSpinnerPanel;
00030     
00032     GLUI_Spinner *selectedSliceSpinner;
00033     
00035     GLUI_StaticText *maxSlicesText;
00036     
00038     GLUI_RadioGroup *interpolationSelectorGroup;    
00039     
00041     GLUI_Panel *volumePanel;
00042     
00044     GLUI_Panel *thresholdSpinnerPanel;
00045     
00047     GLUI_Spinner *lowerThresholdSpinner;
00048     
00050     GLUI_Panel *viewpointPanel;
00051     
00053     GLUI_RadioGroup *viewpointGroup;
00054 
00055     
00057     GLUI_Panel *lightPositionPanel;
00058 
00059     GLUI_EditText *lightXPosition;
00060     GLUI_EditText *lightYPosition;
00061     GLUI_EditText *lightZPosition;
00062 
00063      
00065     GLUI_RadioGroup *txFunctionSelectorGroup;
00066 
00068     GLUI_Button *switchModeBtn;
00069 
00071     GLUI_Button *refreshBtn;
00072 
00074     GLUI_RadioGroup *volumeInterpolationSelectorGroup;   
00075       
00076   public:
00077 
00087     int renderMode;
00088   
00098     int selectedPlane;
00099     
00108     int selectedSlice;
00109     
00119     int interpolationMode;
00120 
00127     int volumeInterpolationMode;
00128     
00134     int txFunction;
00135     
00141     int currLowerThreshold;
00142     
00146     int viewingDirection;
00147 
00151     float lightX;
00152 
00156     float lightY;
00157 
00158     
00162     float lightZ;
00163 
00164 
00165 
00167     OptionPanel(int mainWindowRef=0, int position=0);
00168 
00170     void enable();
00171     
00173     void disable();
00174     
00182     void switchRenderMode(int mode);
00183     
00185     void updateSliceMax(int valX, int valY, int valZ);
00186 
00187     
00189     void incSlice();
00190     
00192     void decSlice();
00193 
00195     void disableMipSpinners();
00196 
00198     void enableMipSpinners();
00199         
00201     void enableModeSelection();
00202 
00204     void disableModeSelection();
00205 
00206 
00207 };
00208 #endif

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