| addControlPoint(GLfloat x, GLfloat y, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | TxFunction | |
| getFirstTxPoint() | TxFunction | |
| getLastTxPoint() | TxFunction | |
| getLinearInterpolatedColor(unsigned short density, float &red, float &green, float &blue, float &alpha) | TxFunction | |
| getNearestNeighbour(unsigned short density) | TxFunction | |
| hitTxPoint(GLfloat x, GLfloat y) | TxFunction | |
| moveControlPoint(TxPoint *point, GLfloat x, GLfloat y) | TxFunction | |
| removeControlPoint(TxPoint *p) | TxFunction | |
| render() | TxFunction | |
| TxFunction(float x1, float y1, float x2, float y2) | TxFunction | |