addControlPoint(GLfloat x, GLfloat y, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | TxFunction | |
getFirstTxPoint() | TxFunction | |
getLastTxPoint() | TxFunction | |
getLinearInterpolatedColor(unsigned short density, float &red, float &green, float &blue, float &alpha) | TxFunction | |
getNearestNeighbour(unsigned short density) | TxFunction | |
hitTxPoint(GLfloat x, GLfloat y) | TxFunction | |
moveControlPoint(TxPoint *point, GLfloat x, GLfloat y) | TxFunction | |
removeControlPoint(TxPoint *p) | TxFunction | |
render() | TxFunction | |
TxFunction(float x1, float y1, float x2, float y2) | TxFunction | |