castRay(int screen_x, int screen_y, Camera *pCamera, FILTER mFilter) | RM_first | [virtual] |
getName(void) | RM_first | [virtual] |
IRenderMode(void) (defined in IRenderMode) | IRenderMode | |
isRealtime(void) (defined in RM_first) | RM_first | [inline, virtual] |
RM_first(void) (defined in RM_first) | RM_first | |
shade(Vector V, Vector N, Color cur, Vector L) | IRenderMode | [virtual] |
stepCount | RM_first | |
threshold (defined in RM_first) | RM_first | |
~IRenderMode(void) (defined in IRenderMode) | IRenderMode | |
~RM_first(void) (defined in RM_first) | RM_first |