Eigene Dateien/uni/visualisierung/vislu/bsp1/VisLu/VTransferFunction.h

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00001 #ifndef VTransferFunction_h
00002 #define VTransferFunction_h
00003 
00004 #include "ptr_vector.h"
00005 #include <GL/glew.h>
00006 #include <GL/glut.h>
00007 #include "VTransferFunctionNode.h"
00008 #include "VColorChooser.h"
00009 
00010 using namespace std;
00011 using namespace stdx;
00012 
00016 class VTransferFunction
00017 {
00018 
00019         int x;
00020         int y;
00021         int width;
00022         int height;
00023         float * alpha;
00027         ptr_vector<VTransferFunctionNode> nodes;
00028         VColorChooser * chooser;
00031         VTransferFunctionNode * currentnode;
00032         bool dragging;
00033         GLuint tex;
00034         float * colors;
00035         int length;
00036 
00039         void renderTexture();
00040 
00041 public:
00049         VTransferFunction(int,int,int,int,float*);
00052         void draw();
00056         GLuint * getTexture();
00057         
00058         void pressed(int,int);
00059         void released(int,int);
00060         void drag(int,int);
00061 
00062         bool isInside(int,int);
00063         ~VTransferFunction(void);
00064 };
00065 
00066 #endif

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