change | VObject | [private] |
changesliceNo(int) | VObject | |
direction | VObject | [private] |
draw() | VObject | |
drawBoundingBox(void) | VObject | [private] |
FBOTextureBack | VObject | [private] |
FBOTextureFront | VObject | [private] |
FBufferBack | VObject | [private] |
FBufferFront | VObject | [private] |
fillratio | VObject | [private] |
getDirection(void) | VObject | |
getHistogram(void) | VObject | |
getPowerofTwo(int) | VObject | [private] |
getsliceNo(void) | VObject | |
gradient | VObject | [private] |
height | VObject | [private] |
histogram | VObject | [private] |
load(string) | VObject | |
modelView | VObject | [private] |
prog | VObject | [private] |
rendermode | VObject | [private] |
setDirection(int) | VObject | |
setsliceNo(int) | VObject | |
setSliderValue(float *) | VObject | |
setTexture(GLuint *) | VObject | |
sliceNo | VObject | [private] |
slicing | VObject | [private] |
slideVal | VObject | [private] |
texRot | VObject | [private] |
transferFunc | VObject | [private] |
VObject(GLhandleARB *, bool *, int *, int *, int *, bool *, float *) | VObject | |
VolumeTex | VObject | [private] |
width | VObject | [private] |
~VObject() | VObject |