ambient_light_ | OpenGLView | [protected] |
createViewGLContext() | OpenGLView | [protected, virtual] |
device_context_ | OpenGLView | |
diffuse_light_ | OpenGLView | [protected] |
GetDocument() | OpenGLView | [inline] |
initOpenGL() | OpenGLView | [virtual] |
light_position_ | OpenGLView | [protected] |
OnCreate(LPCREATESTRUCT create_struct) | OpenGLView | [protected] |
OnDestroy() | OpenGLView | [protected] |
OnDraw(CDC *device_context) | OpenGLView | [protected, virtual] |
OnEraseBkgnd(CDC *device_context) | OpenGLView | [protected] |
OnTimer(UINT event_id) | OpenGLView | [protected] |
OpenGLView() | OpenGLView | [protected] |
PreCreateWindow(CREATESTRUCT &create_struct) | OpenGLView | [protected, virtual] |
rendering_context_ | OpenGLView | [protected] |
renderScene()=0 | OpenGLView | [pure virtual] |
setContext() | OpenGLView | |
setupPixelFormat() | OpenGLView | [protected] |
swapGLBuffers() | OpenGLView | [protected] |
view_width_height_ratio_ | OpenGLView | [protected] |
volume_ | OpenGLView | [protected] |
volume_loader_ | OpenGLView | [protected] |
~OpenGLView() | OpenGLView | [virtual] |