detach() | LUVis::Shader | |
GetName() | LUVis::Shader | |
GetObject() | LUVis::Shader | |
GetType() | LUVis::Shader | |
InfoLog() | LUVis::Shader | [protected] |
initialize() | LUVis::Shader | [protected] |
load(System::String^filename) | LUVis::Shader | [protected] |
Name | LUVis::Shader | [protected] |
Object | LUVis::Shader | [protected] |
Shader(GLuint _Type) | LUVis::Shader | [protected] |
ShaderFragment(System::String^filename) | LUVis::ShaderFragment | |
Type | LUVis::Shader | [protected] |
~Shader(void) | LUVis::Shader | [protected] |
~ShaderFragment(void) | LUVis::ShaderFragment |