attach(Shader^AShader) | LUVis::ShaderProgram | [private] |
bind() | LUVis::ShaderProgram | |
destroy() | LUVis::ShaderProgram | |
GetUniformLocation(System::String^name) | LUVis::ShaderProgram | |
InfoLog() | LUVis::ShaderProgram | [private] |
initialize() | LUVis::ShaderProgram | [private] |
link() | LUVis::ShaderProgram | [private] |
Object | LUVis::ShaderProgram | [private] |
SetUniform(System::String^location, int arg0) | LUVis::ShaderProgram | |
SetUniform(System::String^location, float arg0) | LUVis::ShaderProgram | |
SetUniform(System::String^location, bool arg0) | LUVis::ShaderProgram | |
SetUniform(System::String^location, float arg0, float arg1) | LUVis::ShaderProgram | |
ShaderList | LUVis::ShaderProgram | [private] |
ShaderProgram(Shader^AShader, Shader^BShader) | LUVis::ShaderProgram | |
unbind() | LUVis::ShaderProgram | |
~ShaderProgram(void) | LUVis::ShaderProgram |