active() | LUVis::Texture | |
bind() | LUVis::Texture | |
buildMipmap() | LUVis::Texture | |
buildTexture(int internalformat, int sizeX, int format, int type, void *data) | LUVis::Texture | |
buildTexture(int internalformat, int sizeX, int sizeY, int format, int type, void *data) | LUVis::Texture | |
buildTexture(int internalformat, int sizeX, int sizeY, int sizeZ, int format, int type, void *data) | LUVis::Texture | |
buildTextureFilter(int min, int mag) | LUVis::Texture | |
buildTextureFilter(int minmag) | LUVis::Texture | |
buildTextureWrap(int wrap_s) | LUVis::Texture | |
buildTextureWrap(int wrap_s, int wrap_t) | LUVis::Texture | |
buildTextureWrap(int wrap_s, int wrap_t, int wrap_r) | LUVis::Texture | |
destroy() | LUVis::Texture | |
disable() | LUVis::Texture | |
enable() | LUVis::Texture | |
genType | LUVis::Texture | [protected] |
GetgenType() | LUVis::Texture | |
GetObject() | LUVis::Texture | |
GetType() | LUVis::Texture | |
inactive() | LUVis::Texture | |
Is1D() | LUVis::Texture | |
Is2D() | LUVis::Texture | |
Is3D() | LUVis::Texture | |
Object | LUVis::Texture | [protected] |
Texture(GLenum _Type) | LUVis::Texture | |
Texture(GLenum _Type, GLenum _genType) | LUVis::Texture | |
TextureRect(void) | LUVis::TextureRect | |
Type | LUVis::Texture | [protected] |
unbind() | LUVis::Texture | |
~Texture(void) | LUVis::Texture | |
~TextureRect(void) | LUVis::TextureRect | |