getAspecRatio() const | VCamera | [inline] |
getAtVector() | VCamera | [inline] |
getFov() const | VCamera | [inline] |
getOrientation() const | VCamera | [inline] |
getPosition() const | VCamera | [inline] |
getProjectionMatrix() | VCamera | [inline] |
getProjMatrix() const | VCamera | [inline] |
getUpVector() | VCamera | [inline] |
getViewMatrix() const | VCamera | [inline] |
getViewMatrix() | VCamera | [inline] |
lookInDirection(VVector eye, VVector view, VVector up) | VCamera | |
mAspectRatio | VCamera | [private] |
mEyeSeparation | VCamera | [private] |
mFarPlane | VCamera | [private] |
mFov | VCamera | [private] |
mIsShadowCamera | VCamera | [private] |
mLeftProjMatrix | VCamera | [private] |
mLeftViewMatrix | VCamera | [private] |
mMustUpdateProjection | VCamera | [private] |
mMustUpdateView | VCamera | [private] |
mNearPlane | VCamera | [private] |
mOrientation | VCamera | [private] |
mOrthogonalCamera | VCamera | [private] |
mOrthogonalSize | VCamera | [private] |
mouseMove(float x, float y, float z) | VCamera | |
moveForward(float way) | VCamera | |
moveSideWards(float way) | VCamera | |
mPosition | VCamera | [private] |
mProjMatrix | VCamera | [private] |
mRightProjMatrix | VCamera | [private] |
mRightViewMatrix | VCamera | [private] |
mScreenDistance | VCamera | [private] |
mViewMatrix | VCamera | [private] |
rotate(float m_degrees, float ax, float ay, float az) | VCamera | |
rotateX(float m_degrees) | VCamera | |
rotateY(float m_degrees) | VCamera | |
rotateZ(float m_degrees) | VCamera | |
setAspectRatio(float m_aspect) | VCamera | [inline] |
setAsShadowCamera(bool m_IsShadow) | VCamera | [inline] |
setFov(float m_fov) | VCamera | [inline] |
setOrientation(const VQuaternion &q) | VCamera | [inline] |
setOrthogonalCamera(VVector m_OrthogonalSize, bool m_OrthogonalCamera=true) | VCamera | [inline] |
setPosition(VVector &v) | VCamera | [inline] |
setProjection(int width, int height) | VCamera | |
setProjectionToInfinity() | VCamera | |
setProjectionToNormal() | VCamera | |
setProjMatrix(const VMatrix &m) | VCamera | [inline] |
setStereoParameters(float m_ScreenDistance, float m_EyeSeparation) | VCamera | |
setViewMatrix(const VMatrix &m) | VCamera | [inline] |
updateProjMatrix() | VCamera | |
updateProjMatrixLeft() | VCamera | |
updateProjMatrixRight() | VCamera | |
updateViewMatrix() | VCamera | |
updateViewMatrixLeft() | VCamera | |
updateViewMatrixRight() | VCamera | |
VCamera() | VCamera | |