clearMatrix() | VMatrix | [inline] |
get() const | VMatrix | [inline] |
get(const unsigned int i, const unsigned int j) const | VMatrix | [inline] |
get(const unsigned int i) const | VMatrix | [inline] |
getInverse() const | VMatrix | [inline] |
getRotated(const VQuaternion &quaRotation) | VMatrix | [inline] |
getRotated(const VVector &vecOther) const | VMatrix | [inline] |
getRotation() const | VMatrix | [inline] |
getScaled(const VVector &vecScale) const | VMatrix | [inline] |
getTranslated(const VVector &vecTranslation) const | VMatrix | [inline] |
getTranslation() const | VMatrix | [inline] |
getTransposed() const | VMatrix | [inline] |
homogenTransform(const VVector &v) | VMatrix | [inline] |
invert() | VMatrix | [inline] |
m_vfElements | VMatrix | [private] |
m_vfElements16 | VMatrix | |
m_vfElements44 | VMatrix | |
operator *(const VMatrix &matOther) const | VMatrix | [inline] |
operator *(const VVector &vecOther) const | VMatrix | [inline] |
operator *=(const VMatrix &matOther) | VMatrix | [inline] |
operator!=(const VMatrix &matOther) const | VMatrix | [inline] |
operator()(const unsigned int i, const unsigned int j) | VMatrix | [inline] |
operator()(const unsigned int i, const unsigned int j) const | VMatrix | [inline] |
operator==(const VMatrix &matOther) const | VMatrix | [inline] |
operator[](unsigned int n) | VMatrix | [inline] |
rotate(const VQuaternion &quaRotation) | VMatrix | [inline] |
RotationX(const float angleRad) | VMatrix | [inline, static] |
RotationY(const float angleRad) | VMatrix | [inline, static] |
RotationZ(const float angleRad) | VMatrix | [inline, static] |
scale(const VVector &vecScale) | VMatrix | [inline] |
set(const float *pElements) | VMatrix | [inline] |
set(const unsigned int i, const unsigned int j, const float &fValue) | VMatrix | [inline] |
setColumn(const unsigned int i, const float vfValues[4]) | VMatrix | [inline] |
setColumn(const unsigned int i, const VVector &vecVector) | VMatrix | [inline] |
setRow(const unsigned int i, const float vfValues[4]) | VMatrix | [inline] |
setRow(const unsigned int i, const VVector &vecVector) | VMatrix | [inline] |
setTranslation(const VVector &vecTranslation) | VMatrix | [inline] |
transform(float *v, float *o) | VMatrix | [inline] |
translate(const VVector &vecTranslation) | VMatrix | [inline] |
transpose() | VMatrix | [inline] |
VMatrix() | VMatrix | [inline] |
VMatrix(const float &fElement0, const float &fElement4, const float &fElement8, const float &fElement12, const float &fElement1, const float &fElement5, const float &fElement9, const float &fElement13, const float &fElement2, const float &fElement6, const float &fElement10, const float &fElement14, const float &fElement3, const float &fElement7, const float &fElement11, const float &fElement15) | VMatrix | [inline] |
VMatrix(const VVector &vecOne, const VVector &vecTwo, const VVector &vecThree, const VVector &vecFour=VVector(0.0f, 0.0f, 0.0f)) | VMatrix | [inline] |
VMatrix(const float *pElements) | VMatrix | [inline] |
VMatrix(const float vfElements[4][4]) | VMatrix | [inline] |
VMatrix(const VQuaternion &quaRotation) | VMatrix | [inline] |
VMatrix(const VVector axis, float angle) | VMatrix | [inline] |
~VMatrix() | VMatrix | [inline] |