00001 #pragma once 00002 00003 #include "Vis.hpp" 00004 #include "VisTexture3D.hpp" 00005 00006 #define X_PLANE 0 00007 #define Y_PLANE 1 00008 #define Z_PLANE 2 00009 00018 void draw_slice(int w, int h, Texture3D* texture, 00019 int plane, double pos);