AddRef() | IManagedObject | [inline] |
AttachShader(unsigned int sObjectID) | CGLProgram | |
CGLProgram(void) | CGLProgram | |
Compile(unsigned int sObjectID, const char **source, int nmbOfLines) | CGLProgram | |
compileMessages | CGLProgram | [private] |
CreateShader(int shaderType) | CGLProgram | |
Detach(unsigned int sObjectID) | CGLProgram | |
GetProgramID() | CGLProgram | [inline] |
GetRefCount() const | IManagedObject | [inline] |
IManagedObject() | IManagedObject | [inline, protected] |
InUse() | CGLProgram | |
Link() | CGLProgram | |
linkMessages | CGLProgram | [private] |
linkSuccess | CGLProgram | [private] |
LinkSuccess() | CGLProgram | |
pCurrentRenderer | CGLProgram | [private] |
programID | CGLProgram | [private] |
Release() | IManagedObject | [inline] |
Reset() | CGLProgram | [private] |
SetRenderer(CGLSurface *const) | CGLProgram | |
Use(bool tf) | CGLProgram | |
~CGLProgram(void) | CGLProgram | [virtual] |
~IManagedObject() | IManagedObject | [inline, virtual] |