GetRotatedSphere(const CVector3f &vRotation) const | TSphere< T > | [inline] |
Intersects(const TSphere< T > &other) const | TSphere< T > | [inline] |
Log(word wTargetLog) const | TSphere< T > | [inline] |
m_Radius | TSphere< T > | |
m_vCenter | TSphere< T > | |
operator*(const TVector3< T > &vec) const | TSphere< T > | [inline] |
operator*(const T &value) const | TSphere< T > | [inline] |
operator*=(const TVector3< T > &vec) | TSphere< T > | [inline] |
operator*=(const T &value) | TSphere< T > | [inline] |
operator+(const TVector3< T > &vec) const | TSphere< T > | [inline] |
operator+=(const TVector3< T > &vec) | TSphere< T > | [inline] |
operator=(const TSphere &other) | TSphere< T > | [inline] |
RayIntersection(const CVector3f &vRayOrigin, const CVector3f &vRayDir, float &fDistance) const | TSphere< T > | [inline] |
TSphere() | TSphere< T > | [inline] |
TSphere(CVector3f vCenter, T radius) | TSphere< T > | [inline] |
TSphere(const TSphere &other) | TSphere< T > | [inline] |