create(GLuint width, GLuint height) | GLTexture | |
filterType | GLTexture | [private] |
free() | GLTexture | |
getTexture() | GLTexture | |
GLTexture() | GLTexture | |
setTypes(GLuint textureColorType, GLuint filterType) | GLTexture | |
texture | GLTexture | [private] |
textureColorType | GLTexture | [private] |
~GLTexture() | GLTexture |