attachTexture2D(Texture2D &tex, GLenum att) | Vis::RenderTarget2D | |
begin() | Vis::RenderTarget2D | |
checkStatus() const | Vis::RenderTarget2D | |
createDepthbuffer(int width, int height) | Vis::RenderTarget2D | |
createStencilbuffer(int width, int height) | Vis::RenderTarget2D | |
disable() | Vis::RenderTarget2D | |
enable() | Vis::RenderTarget2D | |
end() | Vis::RenderTarget2D | |
RenderTarget2D() | Vis::RenderTarget2D | |
~RenderTarget2D() | Vis::RenderTarget2D |