bind() | Vis::Texture1D | |
getTextureId() const | Vis::Texture1D | |
getWidth() const | Vis::Texture1D | |
setData(int width, GLint internalFormat, GLenum format, GLenum type, bool mipmap, void *data) | Vis::Texture1D | |
setParameter(GLenum wrapS, GLenum mag, GLenum min) | Vis::Texture1D | |
Texture1D() | Vis::Texture1D | |
unbind() | Vis::Texture1D | |
~Texture1D() | Vis::Texture1D |