addIndex(GLuint i) | Vis::VertexArray< T > | [inline] |
addVertex(const T &v) | Vis::VertexArray< T > | [inline] |
bind()=0 | Vis::VertexArray< T > | [pure virtual] |
getIndices() | Vis::VertexArray< T > | [inline] |
getIndicesSize() const | Vis::VertexArray< T > | [inline] |
getVertices() | Vis::VertexArray< T > | [inline] |
getVerticesSize() const | Vis::VertexArray< T > | [inline] |
render(const int start, const int size)=0 | Vis::VertexArray< T > | [pure virtual] |
unbind()=0 | Vis::VertexArray< T > | [pure virtual] |
VertexArray() | Vis::VertexArray< T > | [inline] |
~VertexArray() | Vis::VertexArray< T > | [inline, virtual] |