#include <Texture2D.h>
Public Member Functions | |
Texture2D (void) | |
virtual | ~Texture2D (void) |
bool | isInitialized () const |
unsigned int | getWidth () const |
unsigned int | getHeight () const |
unsigned int | getDepth () const |
int | getInternalFormat () const |
void | use () const |
void | useFramebuffer () const |
bool | createTextureFromFile (string filename, GLint internalFormat) |
bool | createTextureFromBuffer (unsigned int width, unsigned int height, GLint internalFormat, GLenum dataFormat, GLenum dataType, const void *buffer) |
bool | createTextureFromFramebuffer (unsigned int width, unsigned int height, GLint internalFormat, GLenum dataFormat, GLenum dataType) |
Private Member Functions | |
void | cleanUp () |
unsigned int | getNextPowerOfTwo (unsigned int number) const |
Private Attributes | |
GLuint | m_texID |
GLuint | m_framebufferID |
GLint | m_internalFormat |
unsigned int | m_width |
unsigned int | m_height |
bool | m_initialized |
Texture2D::Texture2D | ( | void | ) |
Texture2D::~Texture2D | ( | void | ) | [virtual] |
void Texture2D::cleanUp | ( | ) | [private] |
cleans up all GL initializations and possible memory allocations
bool Texture2D::createTextureFromBuffer | ( | unsigned int | width, | |
unsigned int | height, | |||
GLint | internalFormat, | |||
GLenum | dataFormat, | |||
GLenum | dataType, | |||
const void * | buffer | |||
) |
bool Texture2D::createTextureFromFile | ( | string | filename, | |
GLint | internalFormat | |||
) |
bool Texture2D::createTextureFromFramebuffer | ( | unsigned int | width, | |
unsigned int | height, | |||
GLint | internalFormat, | |||
GLenum | dataFormat, | |||
GLenum | dataType | |||
) |
unsigned int Texture2D::getDepth | ( | ) | const |
unsigned int Texture2D::getHeight | ( | ) | const |
int Texture2D::getInternalFormat | ( | ) | const |
unsigned int Texture2D::getNextPowerOfTwo | ( | unsigned int | number | ) | const [private] |
number | A number greater or equal to 0 |
unsigned int Texture2D::getWidth | ( | ) | const |
bool Texture2D::isInitialized | ( | ) | const |
void Texture2D::use | ( | ) | const |
Binds the texture to prepare for following usage
void Texture2D::useFramebuffer | ( | ) | const |
GLuint Texture2D::m_framebufferID [private] |
unsigned int Texture2D::m_height [private] |
bool Texture2D::m_initialized [private] |
GLint Texture2D::m_internalFormat [private] |
GLuint Texture2D::m_texID [private] |
unsigned int Texture2D::m_width [private] |