Shader Member List

This is the complete list of members for Shader, including all inherited members.

dropCurrentShader()Shader [static]
isInitialized()Shader
loadShader(string vertexShaderFile, string fragmentShaderFile)Shader
m_activeShaderShader [private, static]
m_activeTextureUnitShader [private, static]
m_fragmentShaderShader [private]
m_initializedShader [private]
m_shaderProgramShader [private]
m_textureUnitTargetsShader [private, static]
m_vertexShaderShader [private]
passUniformSampler1D(const string &variableName, const Texture1D *tex3D)Shader
passUniformSampler3D(const string &variableName, const Texture3D *tex3D)Shader
readTextFile(string filename)Shader [private]
releaseActiveTextureUnits()Shader [private, static]
Shader(void)Shader
use()Shader
~Shader(void)Shader [virtual]


Generated on Wed Jan 21 13:33:57 2009 for InsightFlow by  doxygen 1.5.7.1