C:/Users/weinma/Development/VisFlowRenderer/VisFlowRenderer/Tools/CGShaderManager.hpp File Reference

#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include <boost/any.hpp>
#include <map>
#include <string>
#include "Tools/Exception.hpp"

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Classes

struct  Tool::CGProgram
class  Tool::CGShaderManager
 Manages the cg shader. More...

Typedefs

typedef Exception Tool::CGShaderManagerException
typedef std::map< std::string,
CGparameter > 
Tool::CGParameterList

Enumerations

enum  ShaderType { Shader_Vertex = 0, Shader_Fragment = 1 }

Detailed Description

Author:
Weinberger J.
Date:
November 2009

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