#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include <boost/any.hpp>
#include <map>
#include <string>
#include "Tools/Exception.hpp"
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Classes | |
struct | Tool::CGProgram |
class | Tool::CGShaderManager |
Manages the cg shader. More... | |
Typedefs | |
typedef Exception | Tool::CGShaderManagerException |
typedef std::map< std::string, CGparameter > | Tool::CGParameterList |
Enumerations | |
enum | ShaderType { Shader_Vertex = 0, Shader_Fragment = 1 } |