addPoint(float x, float y, Color *color) | TransferFunction | [static] |
clearPoints(void) | TransferFunction | [static] |
drawTexture(GLuint &tex) | TransferFunction | [static] |
getControlPoints(void) | TransferFunction | [static] |
removePoint(float x, float y) | TransferFunction | [static] |
selectPoint(float x, float y) | TransferFunction | [static] |
sortPoints(void) | TransferFunction | [static] |