00001 #pragma once
00002
00003 #include <windows.h>
00004 #include <commdlg.h>
00005 #include <stdlib.h>
00006 #include <io.h>
00007 #include <glew.h>
00008 #include <GL/glu.h>
00009 #include <iostream>
00010 #include <sstream>
00011 #include <string>
00012 #include "il.h"
00013 #include <string>
00014 #include <vector>
00015 #include "FlowChannel.h"
00016
00017
00019
00025 class Texture
00026 {
00027 public:
00031 Texture();
00035 Texture(const char* pfad);
00039 Texture(std::vector<float> diffx, std::vector<float> diffy);
00043 Texture(int width, int height, FlowChannel* channel0, FlowChannel* channel1, FlowChannel* channel2, FlowChannel* channel3, bool map, bool flipped);
00047 ~Texture();
00048
00055 vec3 GetValueAt(double i, double j);
00056 private:
00060 void createTexture();
00061 public:
00062 std::vector<float> data;
00063 GLuint texture_id;
00064 int m_width;
00065 int m_height;
00066 int format;
00067 };