GLWidget Member List

This is the complete list of members for GLWidget, including all inherited members.
arrowDistance(int distance)GLWidget [slot]
arrowDistanceChanged(int distance)GLWidget [signal]
arrowLayer(bool active)GLWidget [slot]
arrowLayerChanged(bool active)GLWidget [signal]
arrowLayerOpac(int arrowOpac)GLWidget [slot]
arrowLayerOpacChanged(int arrowOpac)GLWidget [signal]
arrowSize(int size)GLWidget [slot]
arrowSizeChanged(int size)GLWidget [signal]
arrowVelocity(bool active)GLWidget [slot]
arrowVelocityChanged(bool active)GLWidget [signal]
backgroundLayer(bool active)GLWidget [slot]
backgroundLayerChanged(bool active)GLWidget [signal]
backLayerOpac(int backOpacity)GLWidget [slot]
backLayerOpacChanged(int backOpacity)GLWidget [signal]
condition (defined in GLWidget)GLWidget [static]
createdTexture(const vec3 pos1, vec3 pos2, bool update) (defined in GLWidget)GLWidget [slot]
dsep()GLWidget [slot]
dstep(int step)GLWidget [slot]
dstepChanged(int step)GLWidget [signal]
dsteps()GLWidget [slot]
dstepsize()GLWidget [slot]
dt(int dt)GLWidget [slot]
dt()GLWidget [slot]
dtChanged(int dt)GLWidget [signal]
dtest(int test)GLWidget [slot]
dtest()GLWidget [slot]
dtestChanged(int test)GLWidget [signal]
dtime()GLWidget [slot]
fbo (defined in GLWidget)GLWidget
fbo2 (defined in GLWidget)GLWidget
getArrowColor() (defined in GLWidget)GLWidget
GLWidget(QWidget *parent=0, QWidget *transfer=0, QWidget *transfer2=0)GLWidget
glyph(bool check)GLWidget [slot]
glyphChanged(bool check)GLWidget [signal]
initializeGL()GLWidget [protected]
integration(QString type)GLWidget [slot]
integrationChanged(QString type)GLWidget [signal]
integType (defined in GLWidget)GLWidget
m_scatter (defined in GLWidget)GLWidget
minimumSizeHint() const GLWidget
mouseMoveEvent(QMouseEvent *event)GLWidget [protected]
mousePressEvent(QMouseEvent *event)GLWidget [protected]
mouseReleaseEvent(QMouseEvent *event)GLWidget [protected]
mutex2 (defined in GLWidget)GLWidget
nsliderChanged(int n)GLWidget [signal]
nsteps(int)GLWidget [slot]
openColorChooser()GLWidget [slot]
openFile()GLWidget [slot]
paintGL()GLWidget [protected]
resizeGL(int width, int height)GLWidget [protected]
sendTexture(std::vector< Texture * > asdf)GLWidget [signal]
sizeHint() const GLWidget
slicLayerOpac(int opacity)GLWidget [slot]
slicLayerOpacChanged(int slicOpac)GLWidget [signal]
slTextrue(bool active)GLWidget [slot]
slTextrueChanged(bool active)GLWidget [signal]
startSignal(vec3 startp, Texture *grid, Texture *tex, int numsteps, float stepsize, float dsep, float dtest, float dt, States::StreamlineIntMode intmode)GLWidget [signal]
states (defined in GLWidget)GLWidget
stepsize(int)GLWidget [slot]
stopSignal() (defined in GLWidget)GLWidget [signal]
streamlineLayer(bool active)GLWidget [slot]
streamlineLayerChanged(bool active)GLWidget [signal]
tapering(bool check)GLWidget [slot]
taperingChanged(bool check)GLWidget [signal]
timeSlider(int time)GLWidget [slot]
timeSliderChanged(int time)GLWidget [signal]
updatePixmap(StreamlineObj *streamv, int index1, int index2)GLWidget [slot]
updateTFTexture(const Transferfunction tex, int index, bool update)GLWidget [slot]
waiting (defined in GLWidget)GLWidget [static]
waiting2 (defined in GLWidget)GLWidget [static]
waiting3 (defined in GLWidget)GLWidget [static]
wheelEvent(QWheelEvent *event)GLWidget [protected]
~GLWidget()GLWidget
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