FlowVis 1.0
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draw(GLuint *textures, QVector< Shader * > shaders, GLuint *dispLists, float aspect, bool glyph=false, bool texture=false) | LayerRenderable | |
LayerRenderable(void) (defined in LayerRenderable) | LayerRenderable | |
lchannel (defined in LayerRenderable) | LayerRenderable | [private] |
ltype (defined in LayerRenderable) | LayerRenderable | [private] |
setChannel(int channel) | LayerRenderable | [inline] |
setTransferFunction(const QImage &image) | LayerRenderable | |
setType(int type) | LayerRenderable | [inline] |
transferTexture (defined in LayerRenderable) | LayerRenderable | [private] |
~LayerRenderable(void) (defined in LayerRenderable) | LayerRenderable |