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00005 #import <Cocoa/Cocoa.h>
00006 #import "FlowChannel.h"
00007
00008 @interface FlowTexture : NSObject {
00009 GLenum textureFormat;
00010 GLenum internalFormat;
00011 int width, height;
00012 unsigned char *textureData;
00013 }
00014
00018 @property (nonatomic)GLenum textureFormat;
00019
00023 @property (nonatomic)unsigned char *textureData;
00024
00028 @property (nonatomic)int width;
00029
00033 @property (nonatomic)int height;
00034
00041 - (BOOL)loadTextureFromResources:(NSString*)fileName;
00042
00043 @end