FlowTexture.h

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00001 
00005 #import <Cocoa/Cocoa.h>
00006 #import "FlowChannel.h"
00007 
00008 @interface FlowTexture : NSObject {
00009         GLenum textureFormat;
00010         GLenum internalFormat;
00011         int width, height;
00012         unsigned char *textureData;
00013 }
00014 
00018 @property (nonatomic)GLenum textureFormat;
00019 
00023 @property (nonatomic)unsigned char *textureData;
00024 
00028 @property (nonatomic)int width;
00029 
00033 @property (nonatomic)int height;
00034 
00041 - (BOOL)loadTextureFromResources:(NSString*)fileName;
00042 
00043 @end
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