Creates a renderer that renders a volume where the voxel alpha is based on the difference between
            the voxel color and the voxel color of its predecessor frame. The difference metrics are:
            - YDIF:  absolute luminance difference
            - YMSE:  squared luminance difference
            - UVDIF: color difference (angle between UV vectors)
            
Namespace: VideoDVRAssembly: VideoDVR (in VideoDVR.exe) Version: 1.0.0.0 (1.0.0.0)
 Syntax
Syntax
| C# | 
|---|
| public static DVRRenderer RenderDifferenceToPredecessor( Texture volume, DVRRenderer..::..DifferenceMetric diffMetric ) | 
| Visual Basic | 
|---|
| Public Shared Function RenderDifferenceToPredecessor ( _ volume As Texture, _ diffMetric As DVRRenderer..::..DifferenceMetric _ ) As DVRRenderer | 
| Visual C++ | 
|---|
| public: static DVRRenderer^ RenderDifferenceToPredecessor( Texture^ volume, DVRRenderer..::..DifferenceMetric diffMetric ) | 
Parameters
- volume
- Type: Texture
 A 3D texture representing the volume. Must not be null.
- diffMetric
- Type: VideoDVR..::..DVRRenderer..::..DifferenceMetric
 The difference metric to use.





