6 #include "MyShader.hpp"
19 UT_OLDPROJECTIONMATRIX,
20 UT_VIEWPROJECTIONMATRIX,
21 UT_MODELVIEWPROJECTIONMATRIX,
22 UT_OLDMODELVIEWPROJECTIONMATRIX,
23 UT_MODELVIEWPROJECTIONLIGHTMATRIX,
24 UT_WORLDINVERSETRANSPOSE3x3,
42 UT_LIGHT_CONSTANTATTENUATION,
43 UT_LIGHT_LINEARATTENUATION,
44 UT_LIGHT_QUADRATICATTENUATION,
50 UT_MATERIAL_SHININESS,
117 void SetPass(
unsigned int pass);
128 void AddFBO(FBO::FBOPtr fbo);
134 void SetFBO(
unsigned int id, FBO::FBOPtr fbo);
145 FBO::FBOPtr
GetFBO(
int at);
164 std::vector<FBO::FBOPtr> m_fbo;