This is the complete list of members for Light, including all inherited members.
GetAmbient() | Light | |
GetCamera() | Light | |
GetConstantAttenuation() | Light | |
GetDiffuse() | Light | |
GetLinearAttenuation() | Light | |
GetPosition() | Light | |
GetQuadraticAttenuation() | Light | |
GetShineness() | Light | |
GetSpecular() | Light | |
Light(void) | Light | |
Light(glm::vec3 pos, glm::vec4 ambient, glm::vec4 diffuse, glm::vec4 specular) | Light | |
Light(glm::vec3 pos, glm::vec4 ambient, glm::vec4 diffuse, glm::vec4 specular, float shineness) | Light | |
Light(glm::vec3 pos, glm::vec4 ambient, glm::vec4 diffuse, glm::vec4 specular, float shineness, float constant_attenuation, float linear_attenuation, float quadratic_attenuation) | Light | |
SetAmbient(glm::vec4 ambient) | Light | |
SetCamera(Camera *camera) | Light | |
SetConstantAttenuation(float attenuation) | Light | |
SetDiffuse(glm::vec4 diffuse) | Light | |
SetLinearAttenuation(float attenuation) | Light | |
SetPosition(glm::vec3 pos) | Light | |
SetQuadraticAttenuation(float attenuation) | Light | |
SetShineness(float shineness) | Light | |
SetSpecular(glm::vec4 specular) | Light | |
~Light(void) | Light |