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VertexGeometry Member List

This is the complete list of members for VertexGeometry, including all inherited members.

act_bones (defined in Geometry)Geometry
actDepth (defined in Geometry)Geometry
ArrayType enum name (defined in VertexGeometry)VertexGeometry
AT_ANIMATION enum value (defined in VertexGeometry)VertexGeometry
AT_COLORS enum value (defined in VertexGeometry)VertexGeometry
AT_NORMALS enum value (defined in VertexGeometry)VertexGeometry
AT_POSITIONS enum value (defined in VertexGeometry)VertexGeometry
AT_TEXCOORD enum value (defined in VertexGeometry)VertexGeometry
AT_TEXCOORD1 enum value (defined in VertexGeometry)VertexGeometry
AT_TEXCOORD2 enum value (defined in VertexGeometry)VertexGeometry
AT_TEXCOORD3 enum value (defined in VertexGeometry)VertexGeometry
AT_TEXCOORD4 enum value (defined in VertexGeometry)VertexGeometry
bones (defined in Geometry)Geometry
bones_helper (defined in Geometry)Geometry
BuildVBO()VertexGeometry
CreateDictShaderSpecificUniforms(unsigned int id)Geometry
CreateDictShaderToVBO(unsigned int id, std::map< std::string, int > dict)Geometry
CreateDictShaderUniforms(unsigned int id, std::map< std::string, int > dict)Geometry
distToCam (defined in VertexGeometry)VertexGeometry
Geometry(void)Geometry
Geometry(unsigned int type)Geometry
GeometryType enum name (defined in Geometry)Geometry
GetDictShaderToVBO(unsigned int id) (defined in Geometry)Geometry
GetDictShaderUniform(unsigned int id) (defined in Geometry)Geometry
GetShader(unsigned int id)Geometry
GT_ParticleGeometry enum value (defined in Geometry)Geometry
GT_VertexGeometry enum value (defined in Geometry)Geometry
Local (defined in Geometry)Geometry
m_animation_count (defined in VertexGeometry)VertexGeometry
m_AnimationVertex (defined in VertexGeometry)VertexGeometry
m_bones_count (defined in Geometry)Geometry
m_color_count (defined in VertexGeometry)VertexGeometry
m_ColorArray (defined in VertexGeometry)VertexGeometry
m_dict_shader_uniform (defined in Geometry)Geometry
m_dict_shader_vbo (defined in Geometry)Geometry
m_geometrytype (defined in VertexGeometry)VertexGeometry
m_index_count (defined in VertexGeometry)VertexGeometry
m_IndexArray (defined in VertexGeometry)VertexGeometry
m_MatrialObjs (defined in Geometry)Geometry
m_modelMatrix (defined in Geometry)Geometry
m_normal_count (defined in VertexGeometry)VertexGeometry
m_NormalArray (defined in VertexGeometry)VertexGeometry
m_OffsetMatrix (defined in VertexGeometry)VertexGeometry
m_oldModelMatrix (defined in Geometry)Geometry
m_PositionArray (defined in VertexGeometry)VertexGeometry
m_rendertype (defined in Geometry)Geometry
m_shader (defined in Geometry)Geometry
m_shader_uniforms (defined in Geometry)Geometry
m_TextureCoords (defined in VertexGeometry)VertexGeometry
m_TextureObjs (defined in Geometry)Geometry
m_type (defined in Geometry)Geometry
m_vao_id (defined in VertexGeometry)VertexGeometry
m_vbo_animation (defined in VertexGeometry)VertexGeometry
m_vbo_tex (defined in VertexGeometry)VertexGeometry
m_vbocolor (defined in VertexGeometry)VertexGeometry
m_vboind (defined in VertexGeometry)VertexGeometry
m_vbonorm (defined in VertexGeometry)VertexGeometry
m_vbovert (defined in VertexGeometry)VertexGeometry
m_vertex_count (defined in VertexGeometry)VertexGeometry
oldBones (defined in Geometry)Geometry
operator<(VertexGeometry i) const VertexGeometry
operator<(VertexGeometry *i) const VertexGeometry
renderTo3DTexture (defined in Geometry)Geometry
RenderType enum name (defined in Geometry)Geometry
RT_POINT enum value (defined in Geometry)Geometry
RT_TRIANGLE enum value (defined in Geometry)Geometry
SetDictShaderToVBO(unsigned int id, std::map< int, int > dict)Geometry
SetDictShaderUniforms(unsigned int id, std::map< int, int > dict)Geometry
SetShader(unsigned int id, MyShader *shader)Geometry
start_time (defined in Geometry)Geometry
TextureType enum name (defined in Geometry)Geometry
TT_Ambient enum value (defined in Geometry)Geometry
TT_Bumpmap enum value (defined in Geometry)Geometry
TT_Diffuse enum value (defined in Geometry)Geometry
TT_Emissive enum value (defined in Geometry)Geometry
TT_Normalmap enum value (defined in Geometry)Geometry
Update(float *positionsArray)VertexGeometry
Update(float time, float duration)VertexGeometry
update_bones (defined in VertexGeometry)VertexGeometry
useNormals (defined in Geometry)Geometry
useTextures (defined in Geometry)Geometry
VertexGeometry(void)VertexGeometry
VertexGeometry(int vertsize, int trigSize)VertexGeometry
VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec4 *colors, glm::vec2 *texCoord, glm::vec4 *texCoord1, glm::vec4 *texCoord2, int *indexArray, int vertsize, int trigSize)VertexGeometry
VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 *texCoord1, glm::vec4 *texCoord2, int *indexArray, int vertsize, int trigsize)VertexGeometry
VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 *colors, int *indexArray, int vertsize, int trigsize)VertexGeometry
VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 *bones_weights, glm::vec4 *bones_indices, glm::mat4 *bones_matrizen, int *indexArray, int vertsize, int trigsize, int bonesize)VertexGeometry
VertexGeometry(glm::vec4 *positionsArray, glm::vec3 *normalArray, glm::vec2 *texCoord, glm::vec4 **animation, int *indexArray, int vertsize, int trigsize, int animationsize)VertexGeometry
World (defined in Geometry)Geometry
~Geometry(void)Geometryvirtual
~VertexGeometry(void)VertexGeometry