Staircase-Aware Smoothing of Medical Surface Meshes
Creates a vertex buffer object holding the provided attribute data.

Declaration Syntax
private void CreateVBO(
string name,
float[] attributeArray
)
Private Sub CreateVBO ( _
name As String, _
attributeArray As Single() _
)
private:
void CreateVBO(
String^ name,
array<float>^ attributeArray
)

Parameters
- name (String)
- The name of the attribute to be stored in the buffer.
- attributeArray (array<Single>[]()[][])
- The attribute data to be stored in the buffer.

Return Value
The OpenGL VBO handle.
Assembly:
Visualisierung2 (Module: Visualisierung2) Version: 1.0.0.0 (1.0.0.0)