Staircase-Aware Smoothing of Medical Surface Meshes
Uploads the provided per-vertex attribute into a Vertex Buffer Object
and binds it as a generic attribute in the shader of the original model.

Declaration Syntax
private void SetOriginalModelGenericAttribute(
string name
)
Private Sub SetOriginalModelGenericAttribute ( _
name As String _
)
private:
void SetOriginalModelGenericAttribute(
String^ name
)

Parameters
- name (String)
- The name of the attribute to be bound.
Assembly:
Visualisierung2 (Module: Visualisierung2) Version: 1.0.0.0 (1.0.0.0)