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src
GLFWGameWindow.h
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#ifndef _GLFWGAMEWINDOW_H_
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#define _GLFWGAMEWINDOW_H_
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#include <string>
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class
GLFWGameWindow
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{
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public
:
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GLFWGameWindow
(
int
width,
int
height,
const
std::string& title,
bool
fullscreen,
int
major,
int
minor);
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~
GLFWGameWindow
();
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virtual
void
init
() = 0;
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virtual
void
update
(
double
frameLength) = 0;
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virtual
void
draw
() = 0;
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virtual
void
destroy
() = 0;
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bool
run
();
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void
stop
();
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void
setGLVersion(
int
major,
int
minor);
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void
setPrintFPS
(
bool
print);
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double
getAverageFPS()
const
;
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int
getWidth()
const
;
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int
getHeight()
const
;
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private
:
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int
_width, _height;
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bool
_fullscreen;
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std::string _title;
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double
_maxFrameLength;
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double
_minFrameLength;
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double
_invFPS;
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bool
_running;
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int
_glMajor, _glMinor;
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bool
_printFPS;
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double
_printFPSInterval;
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};
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#endif
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